Apr 07, 2011 — 12 comments
This tutorial provides you with a foundation for working with the Adobe Flash drawing tools. It is the first lesson in the Adobe Flash CC Digital Classroom book.
Let’s start with what pretty much anyone would start with in Flash (or any design application for that matter) – drawing. Be it drawing regular shapes or tracing lines, drawing is one of the most fundamental actions in Flash.
This is an introduction to Pixel Tools v2.0. We’ll download the tools, install them, then use them to draw a cheeky snowman!
In this tutorial, we’ll delve into Flash game character customization. The result can be used to provide players with the ability to create a unique character, beyond the basic dress-up options of most games.
There’s no formula for how to design the perfect character: instead, it’s a mix of luck, skill and judgement. But there are some tips and tricks that can make the process simpler. In this tutorial, character design maven Paul Shih sheds some light on how he comes up with his distinctive style of menacing-yet-adorable figures.
You’ll learn handy tips for drawing in Flash, focusing on some essential drawing tools that make creating this artwork quick and simple. Starting with Flash’s unique Line tools, we take this tool a step further by converting lines to create fills for a comic book-style ‘focus lines’ effect.
This is a basic illustration tutorial combined with a practical overview of file preparation for Digital Textile Printing. After a long process of trial and error I've developed a streamlined process for creating files for digital textile printing. This is the perfect tutorial for people wanting to learn basic file preparation and color management. You'll learn the details of prepping your vector file for digital textile printing and these skills transfer well to larger projects. Let's get start
Create a Realistic Vector Portrait Using Flash
Build a Multi-Purpose Contact Form with Flex
This tutorial will teach you how to mesh traditional comic book production and new digital techniques to produce your very own digital comic book, one that can easily be cross-purposed to fit a wide variety of hand-held devices and platforms.
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