Apr 07, 2011 — 0 comments
This tutorial shows how to use CSS in GestureWorks3 to create simple page layouts with CML.
This tutorial shows how to use CSS to set simple styles in applications using GestureWorks3 and CML.
This tutorial shows how to set up your Flash Develop IDE to use the GestureWorks3 SDK.
This tutorial shows how to set up your Flash Builder (Flex Builder) IDE with the GestureWorks3 SDK.
In this tutorial, you will learn the various aspects of using video in Flash. Also, you will be learning how to make a video ready to be used in your Flash projects by editing the video in Flash media Encoder. Later, we will import the edited video into Flash.
Today we will look at how we can make the most of the tools Flash throws at us for adding animation to our symbols. This can be quite a dense topic to cover given how much the application has grown as a multimedia powerhouse since its early days, but I will try and keep things concise and approachable.
For most newbies, the concept of symbols in Flash can be pretty confusing. I’ve known enough designers who – even after working with Flash for years – are pretty clueless about the best way to use symbols in their work. Let’s take a closer look at symbols and text.
Most animation sequences need editing: make it shorter or longer, remove an animation completely, or clear the Stage of artwork. In this lesson you will learn how to remove, clear, cut, paste and copy frames on the Timeline.
Often, a completed classic tween needs to be modified. This lesson examines how to modify the properties of a classic tween.
By default, the properties of a motion tween change at a steady rate of speed from the initial keyframe to the end. The Ease property lets you increase and decrease the rate of speed of an animation using both preset and custom easing functions.
Help us out! More and more tutorials are submitted to Good-Tutorials each day. We could use your help with finding good tutorials. Mind lending a hand?