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3ds Max: Rigging in Autodesk Maya Chapter 03 – Arm Joints

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3ds Max » Animation — almost 2 years ago
Hello and welcome to the third chapter of the rigging in Autodesk Maya. In this chapter we will cover the arm joints and also learn how to mirror a joint chain in a seamless manner. You will also see how the proper naming of joints help while rigging from the beginning. Happy learning.


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