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3ds Max: Rigging in Autodesk Maya Chapter 03 – Arm Joints

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3ds Max » Animation — 3 months ago
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Hello and welcome to the third chapter of the rigging in Autodesk Maya. In this chapter we will cover the arm joints and also learn how to mirror a joint chain in a seamless manner. You will also see how the proper naming of joints help while rigging from the beginning. Happy learning.

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