1. CSS
  2. Flash
  3. HTML
  4. Illustrator
  5. Java
  6. JavaScript
  7. Maya
  8. Photography
  9. Photoshop
  10. PHP
  11. Ruby
  12. Ruby on Rails
  13. 3ds Max

3ds Max: Rigging In Autodesk Maya Chapter 01 – Joints creation

  1. Clicks today:
    0
  2. Clicks this month:
    3
  3. Overall rating:
    5.00/5

3ds Max » Animation — 11 months ago
Thumbnail
Hi friends, welcome to yet another new section in Autodesk Maya. This is the first chapter of Rigging in Maya, We will discuss about different option on creating a skeleton or joint structure in Maya. This first chapter will cover the basic of joint creation and how to manipulate them in Maya scene. Hope you will enjoy.

Comments

Your Comment

You must be logged in to post a comment.