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3ds Max: Rigging in Autodesk 3Ds Max – Chapter12

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3ds Max » Animation — 8 months ago
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This is the second part of the previous chapter of Rigging in 3Ds Max. Continuing from the last chapter we will learn how to add a controller with the IK-FK system we created in the last chapter. You should have the knowledge of reaction manager in 3Ds Max before you go through this chapter. Hope you will enjoy this.

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