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3ds Max: Rigging in Autodesk 3Ds Max – Chapter10

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3ds Max » Animation — 7 months ago
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In this Chapter 10 of the rigging in 3ds max series we will learn how to create foot controls in a character rig. Before starting this chapter we will strongly recommend to go through the reaction manager in 3ds Max which you can found in our basic section. Hope you will enjoy this.

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