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3ds Max: Rigging in Autodesk 3Ds Max – Chapter02

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3ds Max » Animation — 10 months ago
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In this chapter we will move forward to create the hand bones of the character, and also learn how to connect them with the spine bones we created in the first chapter.We will also learn about various option from bone tools, like connect bones etc.Hope this part of the tutorial will clear your understanding regarding the joining of the bone chains

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