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3ds Max: Modelling a two stage Missile using 3ds max-Part 3

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3ds Max » Modeling — almost 2 years ago
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At first we will focus on the main missile, by this we will apply and create a UVW map which at the end we will render and move to Photoshop. This „mask“ will be used to properly adjust the texture which we will be creating and also help us as a guide to place all the textures into the right place.

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