Apr 07, 2011 — 5 comments
In this video tutorial Roberth Vala covers one of the many methods that can be used to simulate cloth.
Queen Door ::: 3ds Max Modeling, V-ray Material and Rendering, Photoshop Color Correction and Compositing Video Tutorial Kraliçe Kapısı ::: 3ds Max Modelleme, V-ray Malzeme ve Görselleştirme, Photoshop Renk Ayarları / Düzenleme ve Kompozisyon Görsel Eğitim
Today you will learn how to model, texture and render a hyper-realistic table fan in 3ds Max. The spline modelling techniques covered are aimed at beginner level learners, but even intermediate students will probably discover something new here. Modelling, texturing, lighting, rendering and compositing in Photoshop will all be covered in this 2 day tutorial.
In this tutorial I will show you how to make a pair of earring using 3DS Max. A very simple tutorial, recommended to those new users who are not used with this software. We will use some simple tools in order to create a pair of 3D earrings.I will also show you how to use MassFX in order to create a natural look, a natural fall of the earring’s parts.
In this video tutorial we are going to unwrap a model using Xrayunwrap plugin for 3ds max, it is a really nice plugin and will...
In this tutorial you will learn how to create realistic grass and flower using 3DS Max
In this tutorial you will learn how to use particles systems with FumeFX and Krakatoa to create a very cool looking Ink dispersion effect inside of 3ds Max. Then, once the effect has been created and rendered, you will also learn a couple of neat compositing tricks to create the final video in After Effects.
In this tutorial you will learn to create a simple wet material using 3ds max. This material is very useful when you want to create water creature, for example snail, fish, etc.
This scene was created in 3ds max, rendered using Vray and then composited in Photoshop but you can use any similar software.
Our basic ear shape has already came out nicely, and now we will start the detailing of the human ear model. In this chapter we will start detailing of the inner portion of the ear we will readjust the cut flow of the model and start to give it a clear and nice loops. Hope you will enjoy it
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