Apr 07, 2011 — 11 comments
This tutorial is for 3ds Max as well as any 3D modeling program. You will learn how to set up one, two, or three background images for your Modeling Projects.
How to play with camera
When designing an identity and brand materials for a client, good presentation is crucial! In the first part of this 2-day tutorial, Hussain Almossawi takes us through how to model the different items usually involved in the branding process, whilst in Day 2 he’ll cover Lighting, Applying Materials, Studio Settings, Rendering and Exporting, and finally the Post Production. So let’s get started!
Themis Benetatos show us how to create and texture a football / soccer ball using 3ds Max.
In this tutorial, Jarlan Perez covers the process of unwrapping a hard-surface model in 3DS Max. Covering the importance of keeping UVs clean and stretch free, Jarlan also looks at how to keep the process as simple as possible, whilst at the same time giving you full control over the results.
In this video tutorial Travis Williams demonstrates a range of techniques in 3ds Max, including modeling, pelt-unwrapping, texturing and path deforming.
In this quick, 10-minute tutorial, Ricardo Eloy explores how to create good-looking caustics using V-Ray without spending hours in calculations.
In this Basix tutorial we will discuss in an informal manner everything you need to know about the essential operators and workflow within Particle Flow. We will learn what each setting does inside the basic operators, and create a small mortar explosion, precisely controlled with various methods, as well as completely procedural.
In this video tutorial you will learn how to use Mental ray proxy to decrease your rendering time and enhance your work in large setup
Tom Isaksen brings some more 3ds Max tips and tricks our way in this quick little tutorial....
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