Apr 07, 2011 — 3 comments
Our basic ear shape has already came out nicely, and now we will start the detailing of the human ear model. In this chapter we will start detailing of the inner portion of the ear we will readjust the cut flow of the model and start to give it a clear and nice loops. Hope you will enjoy it
Welcome to the 7th chapter of the rigging series. In this Chapter of Rigging in Autodesk 3Ds Max we will discuss about the torso controller of the character. This chapter is very important as we will cover how to create controller of a FK chain. Hope you will enjoy this
Use 3ds Max Particle Flow to make rain fill a box. Two Realistic animations in one. Learn Particle effects for the rain, and auto-key animation for the water fill.
Use the 3ds Max Cloth modifier to make flag animations. Learn to use Gravity and Wind to make your animation look right. Use the viewport to run the animation, or export a quality rendering.
When designing an identity and brand materials for a client, good presentation is crucial! In the first part of this 2-day tutorial, Hussain Almossawi takes us through how to model the different items usually involved in the branding process, whilst in Day 2 he’ll cover Lighting, Applying Materials, Studio Settings, Rendering and Exporting, and finally the Post Production. So let’s get started!
Welcome to a new tutorial where I will explain and show you how to model a Ford Escort MK1 RS1600. Like other tutorials, this is also very detailed so any beginner can understand and learn something useful. I am Andrei C., the administrator of this tutorial and I would like if you will leave a comment at the end of this tutorial and tell me what do you like and what you don’t like when you are following this tutorial. Like this, I will be able to improve my writing skills.
Now turn your iPhone 4S into useful device with incredible free iPhone apps. Now get top 5 free social networking apps for iphone 4s , top 5 free business apps for iphone 4s top 5 free financial apps for iphone 4s for your iPhone 4s.
In the second chapter of Ear modeling in Autodesk Maya we will continue from helix creation and cover the basic area structure of the human ear like creating the fossa trangularis and scafa area. Hope you enjoy the session.
In the 5th chapter of the series of rigging in 3ds max we will learn how to create the foot bone structure of the character . For creating this structure we will use the reverse foot technique. we will also learn how to create the finger bones of the hand. In case of fingers you need to understand few specifications which will help you your rig to become seamless one. Hope you will enjoy this
Human ear always seems to be one of the most critical for modeling. This series of tutorial will cover the basic anatomy of the human ear and how we can create that in simple way. Hope you will enjoy this
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