Apr 07, 2011 — 9 comments
In this tutorial, Jarlan Perez covers the process of unwrapping a hard-surface model in 3DS Max. Covering the importance of keeping UVs clean and stretch free, Jarlan also looks at how to keep the process as simple as possible, whilst at the same time giving you full control over the results.
A beginners guide to 3ds Max. This is a very popular piece of software used for modeling 3D objects and scenes, and is a premier 3D software for animation in games and TV and movies. Read this to see if 3D design is your path to success!
In this Basix tutorial we will discuss in an informal manner everything you need to know about the essential operators and workflow within Particle Flow. We will learn what each setting does inside the basic operators, and create a small mortar explosion, precisely controlled with various methods, as well as completely procedural.
In this video tutorial, Roberth Vala looks at an easy and fast way to distribute custom objects on any given surface.
In this quick introduction, we'll look at how customizable 3DS Max is to your particular needs. You can adjust the viewports, add statistics, change the colours of just about everything and save or load a custom UI of your own!
In this tutorial, Tiago Mederios looks at using 3D LOD subdivision in Max to make a scene lighter to render by optimizing the number of used polygons.
In this quick, 10-minute tutorial, Ricardo Eloy explores how to create good-looking caustics using V-Ray without spending hours in calculations.
Themis Benetatos show us how to create and texture a football / soccer ball using 3ds Max.
There are few questions which always rise in forum like what is 3d graphics, modeling, which softwares. So, in this article you will understand...
In this video tutorial you will learn how to use Mental ray proxy to decrease your rendering time and enhance your work in large setup
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