Apr 07, 2011 — 5 comments
“Punk” is a character inspired from one of the models of 3d.sk. The intention was to make a character aesthetically pleasing, stands out from the rest and has a unique design. After some research I found out that, there were not many models of punk type characters, so I decided to go in that direction. In this article, I will try to explain the process I followed to create the character.
In this making explain everything in parts so that you can understand how to process and organize the 3D project
A beginners guide to 3ds Max. This is a very popular piece of software used for modeling 3D objects and scenes, and is a premier 3D software for animation in games and TV and movies. Read this to see if 3D design is your path to success!
A very detailed tutorial that shows you how to unwrap complex organic 3d models in 3d max 2012
A tutorial that goes through a simple, yet very effective method of creating an exterior daylight setup in 3ds max, using vray sun and vray physical camera.
A very good tutorial with an awesome result. It is very well explained and anyone can achieve the same result
In this tutorial, James Cutler explores how to effectively composite V-Ray render elements.
This tutorial teaches you how to create a simple transformers effect in 3ds max. We will transform one object into 2nd object in this transformers tutorial.
This tutorial carnivorous plant show you the texturing process using Mudbox Ptex with its rendering in 3ds Max and V-Ray 2.
Today I will show you how to quickly setup a render scene for a cartoon character in Maya.
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