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  13. 3ds Max

3ds Max Tutorials

3ds Max » Advanced Concepts — 7 months ago
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Use 3ds Max Particle Flow to make rain fill a box. Two Realistic animations in one. Learn Particle effects for the rain, and auto-key animation for the water fill.
3ds Max » Basics — over 3 years ago
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In this video tutorial Roberth Vala covers one of the many methods that can be used to simulate cloth.
3ds Max » Animation — 9 months ago
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Hi friends, welcome to yet another new section in Autodesk Maya. This is the first chapter of Rigging in Maya, We will discuss about different option on creating a skeleton or joint structure in Maya. This first chapter will cover the basic of joint creation and how to manipulate them in Maya scene. Hope you will enjoy.
3ds Max » Lighting — over 3 years ago
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Aleso discusses how to achieve effective interior lighting and rendering in V-Ray in this neat little tutorial.
3ds Max » Basics — about 1 month ago
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A beginners guide to 3ds Max. This is a very popular piece of software used for modeling 3D objects and scenes, and is a premier 3D software for animation in games and TV and movies. Read this to see if 3D design is your path to success!
3ds Max » Effects — over 4 years ago
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In this tutorial you will learn how to use particles systems with FumeFX and Krakatoa to create a very cool looking Ink dispersion effect inside of 3ds Max. Then, once the effect has been created and rendered, you will also learn a couple of neat compositing tricks to create the final video in After Effects.
3ds Max » Effects — over 3 years ago
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How to Make a 3D Stone Effect Typography in 3ds Max with download able source file
3ds Max » Modeling — over 4 years ago
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In this 3DTotal site tutorial see how David Cox creates a twin tip exhaust pipe in 3ds Max 2010.
3ds Max » Animation — 10 months ago
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Welcome to 11th chapter of rigging in Autodesk 3Ds Max. In this chapter we will specifically concentrate on how to create an IK-FK switch in 3ds Max. This chapter is divided in to two parts and very essential for character rigging
3ds Max » Rendering — almost 4 years ago
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This is the third and last part of the ” Creating an Italian Chess Set” tutorial with 3dsmax. Before starting to the render process I want to remind you a little clue about the size of your models. Always keep them near to the size of your Grid. It will help you for getting a realistic render. Because all the 3D Models are working on the real world size. After sharing this info we can go through to the render process:
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