Apr 07, 2011 — 5 comments
Hi again, if you will read this tutorial you will learn how to create a Digital Photo Frame. The entire process will be covered, how to model, texture, create materials and render with VRay. At bottom of tutorial you will find link to download sample of this tutorial in .max, .3ds, .obj formats. Let’s move on.
In this tutorial you will learn how to create realistic grass and flower using 3DS Max
In this tutorial, Dani Ohayon explains how to generate a lighting system that will produce good indirect illumination without the use of Final Gather.
Starting off with a simple basic cylinder, we work our way to near finish of modeling a Head Phone.
In the following tutorial we will create an advanced rusty metal shader. Although the tutorial makes use of vray renderer’s vray blend material, you can also use shellac material if you are not a vray user
Taking a break from the restrictions of the videogames industry, Andrew Finch is here to talk us through the creation of his scene, 'Control Panel'.
Learn how to rig and weight your weapon vertices to bones as a single mesh, as well as animate the weapon to biped hands for a first person video game view.
In this tutorial you will learn to create a simple wet material using 3ds max. This material is very useful when you want to create water creature, for example snail, fish, etc.
Learn how to create a Chevrolet Camaro using 3DS Max. Everything is very well explained in this tutorial
In this chapter we will move forward to create the hand bones of the character, and also learn how to connect them with the spine bones we created in the first chapter.We will also learn about various option from bone tools, like connect bones etc.Hope this part of the tutorial will clear your understanding regarding the joining of the bone chains
Help us out! More and more tutorials are submitted to Good-Tutorials each day. We could use your help with finding good tutorials. Mind lending a hand?