Apr 07, 2011 — 7 comments
In this tutorial, Jarlan Perez covers the process of unwrapping a hard-surface model in 3DS Max. Covering the importance of keeping UVs clean and stretch free, Jarlan also looks at how to keep the process as simple as possible, whilst at the same time giving you full control over the results.
A beginners guide to 3ds Max. This is a very popular piece of software used for modeling 3D objects and scenes, and is a premier 3D software for animation in games and TV and movies. Read this to see if 3D design is your path to success!
Themis Benetatos show us how to create and texture a football / soccer ball using 3ds Max.
In this video tutorial Roberth Vala covers one of the many methods that can be used to simulate cloth.
When designing an identity and brand materials for a client, good presentation is crucial! In the first part of this 2-day tutorial, Hussain Almossawi takes us through how to model the different items usually involved in the branding process, whilst in Day 2 he’ll cover Lighting, Applying Materials, Studio Settings, Rendering and Exporting, and finally the Post Production. So let’s get started!
In this video tutorial you will learn how to use Mental ray proxy to decrease your rendering time and enhance your work in large setup
In this tutorial you will learn how to create realistic grass and flower using 3DS Max
In this tutorial, Tiago Mederios looks at using 3D LOD subdivision in Max to make a scene lighter to render by optimizing the number of used polygons.
Bevel profile modifier is one of the most unique modifier in Autodesk 3Ds Max. This has the extended features from the bevel modifier. This tutorial will show you the very uniqueness of this modifier. Hope you will enjoy this.
Tom Isaksen brings some more 3ds Max tips and tricks our way in this quick little tutorial....
Help us out! More and more tutorials are submitted to Good-Tutorials each day. We could use your help with finding good tutorials. Mind lending a hand?