Apr 07, 2011 — 5 comments
Use the 3ds Max Cloth modifier to make flag animations. Learn to use Gravity and Wind to make your animation look right. Use the viewport to run the animation, or export a quality rendering.
Today we’re happy to kick off the launch of a new series by Co-Editor Ben Tate. The ‘Mini Semi Truck’ tutorial series focuses on the creation of a stylized high poly vehicle in 3d Studio Max.
Created for a university project, see how Simeon Patarozliev used 3ds Max, V-Ray and Fusion to make his image "The Getaway Vehicle."
Stretchy bones are very essential for cartoon character rigging and exaggerated animations. In this video you will learn how to create Stretchy bone system in Autodesk 3Ds Max with help of some very little expression. Even if you are not very familiar in max script or expression still you will be able to understand it easily.
Tutorial for 3ds Max Materials. Use Standard and Mental Ray materials for rendering your models.
Learn about creating animated explosions and smoke in FumeFX for 3ds Max. All you need to get started with the FumeFX plugin.
Today we will cover the basics of setting up a character rig to skeletal biped system using the skin modifier in 3D Studio Max.
In this six hour long, intermediate/ advanced level tutorial you will learn to model a high poly RIM-116 Rolling Airframe Missile Launcher step by step. You will learn to use many of 3ds Max's poly and spline modeling tools, while keeping the model as light weight and simplified as possible, and only using subdivision in the areas that require it.
Artist always liked to write a short summary of image/artwork I make. I\'m happy that I get the chance to share my information
How to play with camera
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