Apr 07, 2011 — 5 comments
Use the 3ds Max Cloth modifier to make flag animations. Learn to use Gravity and Wind to make your animation look right. Use the viewport to run the animation, or export a quality rendering.
In the 5th chapter of the series of rigging in 3ds max we will learn how to create the foot bone structure of the character . For creating this structure we will use the reverse foot technique. we will also learn how to create the finger bones of the hand. In case of fingers you need to understand few specifications which will help you your rig to become seamless one. Hope you will enjoy this
Learn about creating animated explosions and smoke in FumeFX for 3ds Max. All you need to get started with the FumeFX plugin.
This scene was created in 3ds max, rendered using Vray and then composited in Photoshop and was inspired by my love of victorian architecture.
A beginners guide to 3ds Max. This is a very popular piece of software used for modeling 3D objects and scenes, and is a premier 3D software for animation in games and TV and movies. Read this to see if 3D design is your path to success!
How to play with camera
In this intermediate level modeling tutorial, you will follow Ben Tate as he demonstrates how to create a deatailed domed structure and water fountain in 3ds Max.
Today we will cover the basics of setting up a character rig to skeletal biped system using the skin modifier in 3D Studio Max.
Tutorial for 3ds Max Materials. Use Standard and Mental Ray materials for rendering your models.
In this tutorial artist will take you through the steps in the creation of my Detective Ridley characters made for Gameloft
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