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  13. 3ds Max

3ds Max Tutorials

3ds Max » Lighting — over 5 years ago
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Satya Reddy shows how to get reflection and refraction without having any anti-aliasing problems, using the Scanline Renderer in 3ds Max.
3ds Max » Lighting — over 10 years ago
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In this tutorial I will try and show how you the basics of making a nice wireframe image in 3d studio max.
3ds Max » Modeling — over 9 years ago
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Creating cartoon landscape, hilly surface complete with road and trees using 3dsmax. Nice for cartoon movie scene. Very easy to follow. Detailed step by step tutorial
3ds Max » Basics — over 7 years ago
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As we promise that we would be uploading Video Tutorials about 3D Studio Max, so here is the first Video Tutorial. In this tutorial you will learn Basics of 3D Studio Max, environment, tools etc. Hopefully you will like this style.
3ds Max » Animation — about 10 years ago
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Making of Burning Snow music video created by polish designers. Very impressive post-production video.
3ds Max » Animation — over 8 years ago
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In this hour long video tutorial, we will follow the complete process of animating a 3d iceberg as it transforms into a desert island. We will take an in-depth look at using the many complex features of dreamscape, in conjunction with hand painted displacement maps and animated meshes, and even go over some of the more classic principles of animation.
3ds Max » Lighting — over 10 years ago
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Tutorial explains all steps to illuminate an object for design
3ds Max » Animation — about 9 years ago
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This 3ds Max tutorial shows you how to build a car that functions more like a real one, how to add equations to wheels so they turn automatically, how to add body lean as your car goes around corners, and how to animate with keyframes.
3ds Max » Lighting — over 5 years ago
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Nabil Chequieq quickly sums up how to light and set up materials that will give a great result, while also keeping your rendering times low.
3ds Max » Basics — almost 8 years ago
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In this Basix tutorial, we will be looking at beginner methods of modeling an object in 3ds Max. First, we will touch quickly on the subjects of viewport navigation and primitive creation, and then look deeper into editing meshes using a few of the most commonly used poly modeling tools.
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