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  13. 3ds Max

3ds Max Tutorials

3ds Max » Animation — over 5 years ago
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In the second chapter of Ear modeling in Autodesk Maya we will continue from helix creation and cover the basic area structure of the human ear like creating the fossa trangularis and scafa area. Hope you enjoy the session.
3ds Max » Animation — about 5 years ago
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Learn about creating animated explosions and smoke in FumeFX for 3ds Max. All you need to get started with the FumeFX plugin.
3ds Max » Animation — over 5 years ago
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In the 5th chapter of the series of rigging in 3ds max we will learn how to create the foot bone structure of the character . For creating this structure we will use the reverse foot technique. we will also learn how to create the finger bones of the hand. In case of fingers you need to understand few specifications which will help you your rig to become seamless one. Hope you will enjoy this
3ds Max » Animation — over 5 years ago
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In the third chapter we will learn how to create the leg bones and how to mirror a joint chain. Selecting the joint position of the legs are important and While mirroring there are certain things that we have to maintain, here we will learn about them.
3ds Max » Lighting — about 8 years ago
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In this tutorial you will learn how to lighting and setting up a realistic render with Vray 2.0 and 3ds max 2011, also how to use ...
3ds Max » Animation — over 5 years ago
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Welcome to the 7th chapter of the rigging series. In this Chapter of Rigging in Autodesk 3Ds Max we will discuss about the torso controller of the character. This chapter is very important as we will cover how to create controller of a FK chain. Hope you will enjoy this
3ds Max » Basics — almost 8 years ago
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In this quick, 10-minute tutorial, Ricardo Eloy explores how to create good-looking caustics using V-Ray without spending hours in calculations.
3ds Max » Animation — over 5 years ago
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In the 6th chapter of the series we will learn about the controllers of leg. here we will learn how to create the controller of foot, lower hip part and also the controller of knee.
3ds Max » Modeling — over 8 years ago
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Today Martin Kostov brings us Day 3 of his popular ‘Soviet Machine’ tutorial series. In today’s post Martin continues working towards the completion of the high poly model by finalizing the machine’s cutters and front elements, as well as beginning work on some of the machine’s smaller detail pieces.
3ds Max » Modeling — almost 7 years ago
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Aleynikov 'Amdeewet' Oleg based his latest character sculpt on the Australian White Lipped Treefrog. Read on to find out how he went about creating this amphibian masterpiece!
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