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  13. 3ds Max

3ds Max Tutorials

3ds Max » Basics — over 7 years ago
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In this Basix tutorial, we will be looking at beginner methods of modeling an object in 3ds Max. First, we will touch quickly on the subjects of viewport navigation and primitive creation, and then look deeper into editing meshes using a few of the most commonly used poly modeling tools.
3ds Max » Basics — about 2 years ago
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To add the object in array in For Loop we have several methods. For more details please visit the link http://findnerd.com/list/view/Save-the-other-Object-in-array-using-for-loop/2804/
3ds Max » Basics — about 6 years ago
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In this quick, 10-minute tutorial, Ricardo Eloy explores how to create good-looking caustics using V-Ray without spending hours in calculations.
3ds Max » Basics — almost 9 years ago
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In this tutorial for beginners we are going to learn how to create a wooden bed using reference images. It is easy to follow as we have used animated images where ever necessary so that even a beginner would be able to follow easily and create a bed easily in 3ds Max. Follow the link for more details....
3ds Max » Basics — over 7 years ago
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Introduction to basic rigging with 3DS Max bones. Learn how to rig this simple lamp model using bones and how to add simple animation controllers. Learn how to introduce IK (Inverse Kinematics) to the rig for easier animation and control...
3ds Max » Basics — over 9 years ago
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This tutorial will teach you the basics & essentials of 3ds max. Great for if your new with the software.
3ds Max » Basics — almost 6 years ago
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This tutorial is for 3ds Max as well as any 3D modeling program. You will learn how to set up one, two, or three background images for your Modeling Projects.
3ds Max » Basics — almost 10 years ago
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Tutorial will teach how to make a face.
3ds Max » Basics — over 7 years ago
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In this Basix tutorial we will discuss in an informal manner everything you need to know about the essential operators and workflow within Particle Flow. We will learn what each setting does inside the basic operators, and create a small mortar explosion, precisely controlled with various methods, as well as completely procedural.
3ds Max » Basics — about 7 years ago
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In this video we'll start by using Photoshop to create a spherical map of our sky which we'll then UVW map to a sky model inside of 3ds Max. This skydome can serve as a backdrop for our scene in 3ds Max, or inside of a game engine.
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