Apr 07, 2011 — 3 comments
It is not a tutorial in the traditional way, since a step by step guide on such project is not possible to describe in a few pages...
Ashish Dani brings as a great, in-depth look at how to texture a 3D scene - including free textures!
Jan Mika explains how he created the Filmofon intro, from the basic 3D model through to shooting, post-production, match-moving, lighting and compositing.
The Cais das Artes in Brazil is a striking piece of architecture and in our latest Making Of, Ricardo Canton explains how he created his digital version of the building.
At first we will focus on the main missile, by this we will apply and create a UVW map which at the end we will render and move to Photoshop. This „mask“ will be used to properly adjust the texture which we will be creating and also help us as a guide to place all the textures into the right place.
The second part of the „two stage Missile“ tutorial would be again only about modelling and finishing the whole model using 3ds max. While in the first part we focused on the main missile, in this part we mainly do the second stage missiles and also the release mechanism for them.
Sparks and electric surge in 3ds max This time we learn: - Animating materials transparency - Pflow to make sparks particles - Making a surge with a Spline and animate - Making glow post effect inside 3ds max - Compose particles inside AE
After modelling the Iron Man helmet I decided to do something I wanted for a long time, a two stage missile. The idea is coming from an article I read a long time ago and since then I wanted to create something similar but of course using my concept. The basic idea for the concept and shape of the missile is based on the Hellfire missile and it’s used as the initial shape.
Eames Office is a personal project to study techniques. Thinking about it artist decide to create a personal project using only...
In every image first thing is gather up some reference before creating any character. This stage is very important and must NOT be...
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