Apr 07, 2011 — 0 comments
Prometheus holographic navigation is a very exciting tutorial,in which you will learn a more advanced MoGraph
Starting off with a simple basic cylinder, we work our way to near finish of modeling a Head Phone.
Using both 3ds Max and Photoshop, Martin Forgáč brings us the creation of a Mercedes-Benz 300SL (1955) in this 3DTotal making of.
Miklós Bencz shares how he goes about texturing a classic video game fantasy weapon in Photoshop and 3ds Max.
Satya Reddy shows how to get reflection and refraction without having any anti-aliasing problems, using the Scanline Renderer in 3ds Max.
This time we will teach you how to create and animate an attacking snake
In the first part of this tutorial „Modelling Nokia 5630 using 3ds max – Part 1“ we did the cover of the mobile keeping the major details such as the buttons for this part. We will start with changing the top shape of the model where we will perform some cuts and so tune the battery cover on the back to be the same as on the reference picture.
This is the second part of the modeling Audi R8 video series, glad you like the first part of this series and hopefully like this ...
There are 2 video tutorials which will explain the creation waterfall using Reaflow and Krakatoa in 3ds max. Total runtime of these...
In this making of artist will explain, how he created this realistic architectural visualization project from scratch in 3ds max
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