Apr 07, 2011 — 5 comments
Cool reactor animation in 3ds Max. Steel ball shatters concrete block. Free 3ds Max script makes it easy. Video included.
In this 3ds Max tutorial, we will be model and render a wine bottle and glass using VRay. VRay is a powerful renderer, and can produce good visual results.
In this lesson, Stephen Wells is going to give a quick overview of how to create new geometry over an existing high resolution mesh while using the Topogun software. This is a good one for those of you looking to retopologize outside of zBrush, so don't miss it! https://www.3dmotive.com/
In this lesson, Stephen is going to be covering a few examples showing how to use the soft selection feature when modeling in 3ds Max. A variety of good examples in this ones, so check it out!
This tutorial shares a step-to-step guide about how to recover lost files, such as images, videos, music, emails, documents and more files on Mac from different kinds of data storage devices.
Discover how Daniel Orive created his own version of the mysterious Oraveres race from best-selling video game Mass Effect in ZBrush and Max.
In this tutorial, you will learn how to create and design a 3D representation of a cube using Google SketchUp. Google SketchUp is designed and known for creating or modeling 3D objects. Read the tutorial here: http://www.agentsofvalue.com/2013/04/3d-cube-design-using-google-sketchup/
We unlock the 3dmotive vault with our old-school video on creating a Junk Pile using Physics! The Physics reactor inside of 3ds Max has changed in recent releases, but many of the techniques are still applicable today. We hope you can still use some of these techniques to create a sweet looking junk pile in your software of choice!
Bevel profile modifier is one of the most unique modifier in Autodesk 3Ds Max. This has the extended features from the bevel modifier. This tutorial will show you the very uniqueness of this modifier. Hope you will enjoy this.
In this lesson, Stephen Wells is going to be covering the basics of edge modeling in 3D Studio Max while using his Orc Head model as the example. Some cool workflow tips here, so check it out!
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