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  13. 3ds Max

3ds Max Tutorials

3ds Max » Animation — over 4 years ago
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Cool reactor animation in 3ds Max. Steel ball shatters concrete block. Free 3ds Max script makes it easy. Video included.
3ds Max » Animation — over 8 years ago
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Learn how to create a fantastic Particle Dispersion Effect Using 3DS Max and Particle Flow!
3ds Max » Basics — almost 7 years ago
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In this tutorial, Tiago Mederios looks at using 3D LOD subdivision in Max to make a scene lighter to render by optimizing the number of used polygons.
3ds Max » Animation — over 4 years ago
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In the third chapter we will learn how to create the leg bones and how to mirror a joint chain. Selecting the joint position of the legs are important and While mirroring there are certain things that we have to maintain, here we will learn about them.
3ds Max » Animation — over 4 years ago
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In this chapter we will move forward to create the hand bones of the character, and also learn how to connect them with the spine bones we created in the first chapter.We will also learn about various option from bone tools, like connect bones etc.Hope this part of the tutorial will clear your understanding regarding the joining of the bone chains
3ds Max » Basics — over 4 years ago
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In this tutorial you will learn how to create realistic grass and flower using 3DS Max
3ds Max » Basics — about 7 years ago
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In this video tutorial you will learn how to use Mental ray proxy to decrease your rendering time and enhance your work in large setup
3ds Max » Basics — almost 7 years ago
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In this video tutorial Travis Williams demonstrates a range of techniques in 3ds Max, including modeling, pelt-unwrapping, texturing and path deforming.
3ds Max » Characters — over 3 years ago
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Today we will cover the basics of setting up a character rig to skeletal biped system using the skin modifier in 3D Studio Max.
3ds Max » Characters — over 9 years ago
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This tutorial covers the creation of a human head step by step. Each step is covered in detail. The head is modeled roughly using polygons. The head will get its final form when Meshsmooth modifier is added to it.
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