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  13. 3ds Max

3ds Max Tutorials

3ds Max » Basics — over 3 years ago
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A beginners guide to 3ds Max. This is a very popular piece of software used for modeling 3D objects and scenes, and is a premier 3D software for animation in games and TV and movies. Read this to see if 3D design is your path to success!
3ds Max » Animation — about 4 years ago
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Hi friends, welcome to yet another new section in Autodesk Maya. This is the first chapter of Rigging in Maya, We will discuss about different option on creating a skeleton or joint structure in Maya. This first chapter will cover the basic of joint creation and how to manipulate them in Maya scene. Hope you will enjoy.
3ds Max » Animation — over 3 years ago
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Learn about creating animated explosions and smoke in FumeFX for 3ds Max. All you need to get started with the FumeFX plugin.
3ds Max » Animation — over 3 years ago
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In this 3ds Max tutorial, learn the methods of fire animation. Use the “Atmospheric Apparatus” settings to set-up the fire effects. Includes three different fire effect animations.
3ds Max » Animation — about 4 years ago
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Welcome to 11th chapter of rigging in Autodesk 3Ds Max. In this chapter we will specifically concentrate on how to create an IK-FK switch in 3ds Max. This chapter is divided in to two parts and very essential for character rigging
3ds Max » Basics — almost 7 years ago
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In this video tutorial you will learn how to use Mental ray proxy to decrease your rendering time and enhance your work in large setup
3ds Max » Basics — over 6 years ago
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How to play with camera
3ds Max » Basics — about 7 years ago
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There are few questions which always rise in forum like what is 3d graphics, modeling, which softwares. So, in this article you will understand...
3ds Max » Characters — over 3 years ago
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Today we will cover the basics of setting up a character rig to skeletal biped system using the skin modifier in 3D Studio Max.
3ds Max » Characters — about 9 years ago
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This tutorial covers the creation of a human head step by step. Each step is covered in detail. The head is modeled roughly using polygons. The head will get its final form when Meshsmooth modifier is added to it.
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