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  13. 3ds Max

3ds Max Tutorials

3ds Max » Basics — over 9 years ago
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Tom Isaksen brings some more 3ds Max tips and tricks our way in this quick little tutorial....
3ds Max » Animation — about 6 years ago
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Welcome to the second chapter of the Rigging in Maya. In this chapter we will start to rig a character and to start with , we will construct the spine joints of the character. We will also know the basic steps which a rigger should remember while creating a rig structure of a character. Hope you all will enjoy.
3ds Max » Basics — over 5 years ago
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A beginners guide to 3ds Max. This is a very popular piece of software used for modeling 3D objects and scenes, and is a premier 3D software for animation in games and TV and movies. Read this to see if 3D design is your path to success!
3ds Max » Animation — almost 6 years ago
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Use the 3ds Max Cloth modifier to make flag animations. Learn to use Gravity and Wind to make your animation look right. Use the viewport to run the animation, or export a quality rendering.
3ds Max » Basics — almost 9 years ago
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How to play with camera
3ds Max » Basics — over 9 years ago
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There are few questions which always rise in forum like what is 3d graphics, modeling, which softwares. So, in this article you will understand...
3ds Max » Basics — about 6 years ago
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The Battle for 3D; 3ds Max vs Maya. Read this to find out which one is best for you.
3ds Max » Animation — almost 9 years ago
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In day one of this this two day tutorial, author Cristian Pop will show us three different methods for creating an animated “Pinboard Effect” in 3D Studio Max.
3ds Max » Animation — about 6 years ago
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In this 8th chapter we will learn how to create FK controllers in the left arm of the character. Here we cover only about the FK controls whereas in the later chapters we will discuss about how to create IK arm controls. Hope you guys will like it.
3ds Max » Characters — over 5 years ago
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Today we will cover the basics of setting up a character rig to skeletal biped system using the skin modifier in 3D Studio Max.
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