Apr 07, 2011 — 5 comments
Learn how to rig and weight your weapon vertices to bones as a single mesh, as well as animate the weapon to biped hands for a first person video game view.
Hi all, This is the very first chapter of the rigging tutorial in Autodesk 3d max. In this tutorial we will learn how to create a ready to animate character rig in 3d max. To rig the character we are going to use the bone system in max. In the first chapter we will learn how easily we can create the spine bone with few clicks in max. Hope you will enjoy the technique.
Welcome to the 12th chapter of the Car modeling series. In this chapter we will work on the detailing of the different car body parts in Autodesk Maya, like front fender the door and roof and also move on to the junction of the hood and front windshield. Hope you will enjoy
In this tutorial I will show you how to unwrap the car surfaces in order to create a texture them. To unwrap the car we will use the “Unwrap UVWs” modifier from 3DS max and to create the texture, we will use Photoshop, ori you can use any other similar software you want.
Mental Ray lighting in 3ds Max. Video and written tutorial show you step by step how to set up a scene with lights and camera for Mental Ray rendering in 3ds Max.
This is the second chapter of the Ford Escort. In this tutorial, the author shows you how to model a simple interior of a car
In this tutorial, the author explains you how to make a lowpoly tire, perfect for those ones who want to learn to make 3D low poly model. You will also use CrazyBump and xNormal to achieve a good result. PS : only the tire is lowpoly, soon we will post a tutorial about lowpoly rims too
In this tutorial you will learn how to model a tuned BMW Z4 M with a racing body kit. As every tutorial from our website, it is very detailed, so anyone can follow this tutorial easily
This is the last chapter of the Nokia mobile phone modeling tutorial.
Learn how to create a mobile phone from scratch. This is a long tutorial because the basics are also very well explained. This is the third chapter
Help us out! More and more tutorials are submitted to Good-Tutorials each day. We could use your help with finding good tutorials. Mind lending a hand?