Apr 07, 2011 — 0 comments
This third part explains the methods used in the design of high-resolution models and complete the model of the bike.
Tom Isaksen gives us an in-depth look into his working process when he shares how he created this cool, classic car.
In this tutorial i will show you how to model Iron Man helmet, texture it and render using Autodesk 3ds max and Adobe Photoshop. By this we will use poly modelling technique where we start from a single poly.
This video series is distinctive and wonderful for the design of a futuristic motorcycle. These videos explains the methods used i...
In this third and last part you will learn how to add the details in the Audi R8 and how complete the realistic modeling of the car...
A detailed tutorial on how to create an arm bulge deformation in 3ds max.
In this tutorial we explain what is the HDR rendering and how you can control the brightness of the final render using it, easily getting rich and outstanding pictures. This tutorial answers the following questions: - What is HDR? - What does LDRI mean? - How to post-process HDRIs using Photoshop? - How to render HDRIs from V-Ray? - Which image format is the best to save HDR renders? - How to deal with ovebrights in the window and near it? - How to lighten the dark rendering?
This tutorial will show you how to use wire parameters or wiring with sliders and spinners.
This tutorial will show you how to use wire parameters or wiring in 3ds max with some tips about wiring.
This tutorial will show you how to create you own custom buttons having custom icons and MaxScript with some tips about buttons and toolbars.
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