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3ds Max Tutorials

3ds Max » Animation — over 6 years ago
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Hi friends, welcome to yet another new section in Autodesk Maya. This is the first chapter of Rigging in Maya, We will discuss about different option on creating a skeleton or joint structure in Maya. This first chapter will cover the basic of joint creation and how to manipulate them in Maya scene. Hope you will enjoy.
3ds Max » Animation — over 6 years ago
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Welcome to 11th chapter of rigging in Autodesk 3Ds Max. In this chapter we will specifically concentrate on how to create an IK-FK switch in 3ds Max. This chapter is divided in to two parts and very essential for character rigging
3ds Max » Basics — over 9 years ago
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Tom Isaksen brings some more 3ds Max tips and tricks our way in this quick little tutorial....
3ds Max » Basics — almost 10 years ago
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Themis Benetatos show us how to create and texture a football / soccer ball using 3ds Max.
3ds Max » Basics — almost 9 years ago
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In this quick, 10-minute tutorial, Ricardo Eloy explores how to create good-looking caustics using V-Ray without spending hours in calculations.
3ds Max » Basics — over 9 years ago
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There are few questions which always rise in forum like what is 3d graphics, modeling, which softwares. So, in this article you will understand...
3ds Max » Animation — over 6 years ago
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In this chapter we will move forward to create the hand bones of the character, and also learn how to connect them with the spine bones we created in the first chapter.We will also learn about various option from bone tools, like connect bones etc.Hope this part of the tutorial will clear your understanding regarding the joining of the bone chains
3ds Max » Animation — over 6 years ago
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Human ear always seems to be one of the most critical for modeling. This series of tutorial will cover the basic anatomy of the human ear and how we can create that in simple way. Hope you will enjoy this
3ds Max » Basics — about 10 years ago
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In this Basix tutorial we will discuss in an informal manner everything you need to know about the essential operators and workflow within Particle Flow. We will learn what each setting does inside the basic operators, and create a small mortar explosion, precisely controlled with various methods, as well as completely procedural.
3ds Max » Lighting — over 9 years ago
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Lighting is the basic and useful technique in 3D studio max, almost every project depend upon it. Here I am going to tell you some basics of Daylight, it is a video Tutorial, hopefully you will like it.
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