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  13. 3ds Max

3ds Max Tutorials

3ds Max » Modeling — about 10 years ago
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The snatch of this car was and binding by chains, but Z4 can breaking this chain, so Z4 unleashed
3ds Max » Modeling — over 5 years ago
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In this tutorial for beginners I will show you how you can model and texture an American Football using 3ds Max. First we will prepare the scene for modelling by placing a reference picture inside the view of 3ds Max and so keep the proportion of the ball 1:1 to a real world object.
3ds Max » Modeling — about 10 years ago
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This tutorial has six pages with complete instructions how to create airplane model.
3ds Max » Modeling — about 5 years ago
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The idea was to make something small, but very detailed and unusual in just one evening. A slashed fruit was a good idea.
3ds Max » Basics — about 6 years ago
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A fast mental ray render using photometric lights and HDRI.
3ds Max » Modeling — almost 10 years ago
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I made some sketches for some of my concepts and others not because I used other cars as reference. The car that we're talking about, in this article, is based on the marvelous and beautiful Mazda RX-8 as you may already noticed.
3ds Max » Animation — about 10 years ago
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In this new tutorial I am going to show you one of the most powerful aspects of 3d Max. Have you ever wanted to animate a scene with various objects crashing into one another? It is a daunting task, and practically impossible for anyone except the most advanced animator. Follow the below link for more......
3ds Max » Modeling — over 5 years ago
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In this tutorial we will model three lamps starting with a simple one and continue with more difficult using poly modeling technique in 3DsMax.
3ds Max » Basics — almost 6 years ago
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This tutorial is for 3ds Max as well as any 3D modeling program. You will learn how to set up one, two, or three background images for your Modeling Projects.
3ds Max » Modeling — over 6 years ago
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In this tutorial, I will show you how to model a Boeing 777-200 airline, or airplane from start to finish. Detailed video instructions on everything from getting the blueprints and reference images, to finishing the final model with get engines.
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