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  13. 3ds Max

3ds Max Tutorials

3ds Max » Animation — almost 8 years ago
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Learn how to create a fantastic Particle Dispersion Effect Using 3DS Max and Particle Flow!
3ds Max » Basics — over 7 years ago
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In this Basix tutorial we will discuss in an informal manner everything you need to know about the essential operators and workflow within Particle Flow. We will learn what each setting does inside the basic operators, and create a small mortar explosion, precisely controlled with various methods, as well as completely procedural.
3ds Max » Basics — over 6 years ago
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In this tutorial, Tiago Mederios looks at using 3D LOD subdivision in Max to make a scene lighter to render by optimizing the number of used polygons.
3ds Max » Basics — almost 4 years ago
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The Battle for 3D; 3ds Max vs Maya. Read this to find out which one is best for you.
3ds Max » Animation — over 4 years ago
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Learn how to Design 3D text with 3ds Max. Design a text logo in 3D. Render an animation of your text. Export it to Photoshop for further enhancements. Create a great logo for your business or website.
3ds Max » Animation — over 3 years ago
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Use the 3ds Max Cloth modifier to make flag animations. Learn to use Gravity and Wind to make your animation look right. Use the viewport to run the animation, or export a quality rendering.
3ds Max » Basics — about 7 years ago
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Themis Benetatos show us how to create and texture a football / soccer ball using 3ds Max.
3ds Max » Basics — about 3 years ago
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A beginners guide to 3ds Max. This is a very popular piece of software used for modeling 3D objects and scenes, and is a premier 3D software for animation in games and TV and movies. Read this to see if 3D design is your path to success!
3ds Max » Animation — almost 4 years ago
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In this Chapter 10 of the rigging in 3ds max series we will learn how to create foot controls in a character rig. Before starting this chapter we will strongly recommend to go through the reaction manager in 3ds Max which you can found in our basic section. Hope you will enjoy this.
3ds Max » Animation — almost 4 years ago
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In the 5th chapter of the series of rigging in 3ds max we will learn how to create the foot bone structure of the character . For creating this structure we will use the reverse foot technique. we will also learn how to create the finger bones of the hand. In case of fingers you need to understand few specifications which will help you your rig to become seamless one. Hope you will enjoy this
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