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  13. 3ds Max

3ds Max Tutorials

3ds Max » Basics — about 9 years ago
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In this tutorial, Tiago Mederios looks at using 3D LOD subdivision in Max to make a scene lighter to render by optimizing the number of used polygons.
3ds Max » Basics — almost 10 years ago
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In this tutorial, Jarlan Perez covers the process of unwrapping a hard-surface model in 3DS Max. Covering the importance of keeping UVs clean and stretch free, Jarlan also looks at how to keep the process as simple as possible, whilst at the same time giving you full control over the results.
3ds Max » Basics — over 9 years ago
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Tom Isaksen brings some more 3ds Max tips and tricks our way in this quick little tutorial....
3ds Max » Basics — almost 10 years ago
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Themis Benetatos show us how to create and texture a football / soccer ball using 3ds Max.
3ds Max » Basics — over 8 years ago
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This tutorial is for 3ds Max as well as any 3D modeling program. You will learn how to set up one, two, or three background images for your Modeling Projects.
3ds Max » Animation — over 6 years ago
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This is the second part of the previous chapter of Rigging in 3Ds Max. Continuing from the last chapter we will learn how to add a controller with the IK-FK system we created in the last chapter. You should have the knowledge of reaction manager in 3Ds Max before you go through this chapter. Hope you will enjoy this.
3ds Max » Basics — over 6 years ago
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In this quick introduction, we'll look at how customizable 3DS Max is to your particular needs. You can adjust the viewports, add statistics, change the colours of just about everything and save or load a custom UI of your own!
3ds Max » Animation — almost 7 years ago
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Cool reactor animation in 3ds Max. Steel ball shatters concrete block. Free 3ds Max script makes it easy. Video included.
3ds Max » Basics — about 9 years ago
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In this video tutorial Roberth Vala covers how to set up cinema projections in a way that really works.
3ds Max » Animation — over 6 years ago
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Welcome to 11th chapter of rigging in Autodesk 3Ds Max. In this chapter we will specifically concentrate on how to create an IK-FK switch in 3ds Max. This chapter is divided in to two parts and very essential for character rigging
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