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3ds Max Tutorials

3ds Max » Animation — 7 months ago
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In the 5th chapter of the series of rigging in 3ds max we will learn how to create the foot bone structure of the character . For creating this structure we will use the reverse foot technique. we will also learn how to create the finger bones of the hand. In case of fingers you need to understand few specifications which will help you your rig to become seamless one. Hope you will enjoy this
3ds Max » Modeling — 7 months ago
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Our basic ear shape has already came out nicely, and now we will start the detailing of the human ear model. In this chapter we will start detailing of the inner portion of the ear we will readjust the cut flow of the model and start to give it a clear and nice loops. Hope you will enjoy it
3ds Max » Animation — 7 months ago
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In this Chapter 10 of the rigging in 3ds max series we will learn how to create foot controls in a character rig. Before starting this chapter we will strongly recommend to go through the reaction manager in 3ds Max which you can found in our basic section. Hope you will enjoy this.
3ds Max » Animation — 7 months ago
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welcome to the 9th chapter of Rigging in Autodesk 3Ds Max. In this tutorial we will learn how to create arm controllers with IK chain. Last chapter we created left hand of the character, here we will create the right hand
3ds Max » Animation — 7 months ago
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In this 8th chapter we will learn how to create FK controllers in the left arm of the character. Here we cover only about the FK controls whereas in the later chapters we will discuss about how to create IK arm controls. Hope you guys will like it.
3ds Max » Animation — 7 months ago
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In this Chapter of rigging in 3ds max We will learn how to create the Hip bone of a character and how to connect it with leg bones as well as how to set a IK solver in leg.
3ds Max » Animation — 7 months ago
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In the third chapter we will learn how to create the leg bones and how to mirror a joint chain. Selecting the joint position of the legs are important and While mirroring there are certain things that we have to maintain, here we will learn about them.
3ds Max » Animation — 7 months ago
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In this chapter we will move forward to create the hand bones of the character, and also learn how to connect them with the spine bones we created in the first chapter.We will also learn about various option from bone tools, like connect bones etc.Hope this part of the tutorial will clear your understanding regarding the joining of the bone chains
3ds Max » Animation — 7 months ago
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In the second chapter of Ear modeling in Autodesk Maya we will continue from helix creation and cover the basic area structure of the human ear like creating the fossa trangularis and scafa area. Hope you enjoy the session.
3ds Max » Animation — 7 months ago
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Human ear always seems to be one of the most critical for modeling. This series of tutorial will cover the basic anatomy of the human ear and how we can create that in simple way. Hope you will enjoy this
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