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  13. 3ds Max

3ds Max Tutorials

3ds Max » Basics — about 8 years ago
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In this video tutorial Roberth Vala covers how to set up cinema projections in a way that really works.
3ds Max » Basics — over 8 years ago
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In this video tutorial Travis Williams demonstrates a range of techniques in 3ds Max, including modeling, pelt-unwrapping, texturing and path deforming.
3ds Max » Basics — almost 9 years ago
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Tom Isaksen brings some more 3ds Max tips and tricks our way in this quick little tutorial....
3ds Max » Basics — over 9 years ago
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In this Basix tutorial we will discuss in an informal manner everything you need to know about the essential operators and workflow within Particle Flow. We will learn what each setting does inside the basic operators, and create a small mortar explosion, precisely controlled with various methods, as well as completely procedural.
3ds Max » Basics — about 6 years ago
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Bevel profile modifier is one of the most unique modifier in Autodesk 3Ds Max. This has the extended features from the bevel modifier. This tutorial will show you the very uniqueness of this modifier. Hope you will enjoy this.
3ds Max » Basics — over 8 years ago
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In this tutorial, Tiago Mederios looks at using 3D LOD subdivision in Max to make a scene lighter to render by optimizing the number of used polygons.
3ds Max » Basics — almost 9 years ago
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There are few questions which always rise in forum like what is 3d graphics, modeling, which softwares. So, in this article you will understand...
3ds Max » Basics — over 8 years ago
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How to play with camera
3ds Max » Animation — over 5 years ago
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In this chapter we will move forward to create the hand bones of the character, and also learn how to connect them with the spine bones we created in the first chapter.We will also learn about various option from bone tools, like connect bones etc.Hope this part of the tutorial will clear your understanding regarding the joining of the bone chains
3ds Max » Animation — over 5 years ago
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Welcome to the 7th chapter of the rigging series. In this Chapter of Rigging in Autodesk 3Ds Max we will discuss about the torso controller of the character. This chapter is very important as we will cover how to create controller of a FK chain. Hope you will enjoy this
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