Apr 07, 2011 — 0 comments
This video tutorial shows four ways to make a ground crack effect using VolumeBreaker, Rayfire and 3ds Max. Enjoy!!!
n this tutorial we will model a living room wall and get again a bit closer to the final scene which would be an interior render merging all our model did before. This part of furniture is very popular and you can basically find it everywhere and it’s used for placing the TV or any electronics inside the living room. As by other tutorials we will start by placing our reference objects inside our scene.
In 3ds Max, model a tire and wheel hub, and see how cool the rubber and chrome render is.
The video and written tutorial will show you step by step the process of car modeling in 3ds Max.
Learn the basics of using Layers in Autodesk's 3ds Max!
Learn how to properly export your 3d game assets from Autodesk's 3ds Max, and import them into UDK!
Learn how to easily transfer one UV channel to another, in order to create a proper 2nd UV channel for use in UDK or other game engines that require it for lightmaps!
In this lesson, we'll learn everything you need to know about creating good, custom collision for use inside of UDK. We'll cover how to create it, export it, what to name it, and the rules for what makes good and "bad" collision inside of a game engine.
Learn the steps needed to render a proper Ambient Occlusion map in 3ds Max using Mental Ray, as well as some "dos and don'ts" about getting the best results!
Learn the proper methods for creating a great looking sky for your game engine of choice - also called a skydome - using 3ds Max, then setup the material inside of UDK!
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