Apr 07, 2011 — 5 comments
Queen Door ::: 3ds Max Modeling, V-ray Material and Rendering, Photoshop Color Correction and Compositing Video Tutorial Kraliçe Kapısı ::: 3ds Max Modelleme, V-ray Malzeme ve Görselleştirme, Photoshop Renk Ayarları / Düzenleme ve Kompozisyon Görsel Eğitim
Tutorial for 3ds Max Materials. Use Standard and Mental Ray materials for rendering your models.
If you are a vray beginner and want to learn how to make a simple and basic rendering studio, here is the place
Dragon ::: 3ds Max Modeling, V-ray Material and Rendering, Photoshop Color Correction and Compositing Video Tutorial Ejderha ::: 3ds Max Modelleme, V-ray Malzeme ve Görselleştirme, Photoshop Renk Ayarları / Düzenleme ve Kompozisyon Görsel Eğitim
Toy Train ::: 3D’s Max Modeling, V-Ray Material and Rendering, Photoshop Color Correction and Compositing Video Tutorial Oyuncak Tren ::: 3D’s Max Modelleme, V-Ray Malzeme ve Görselleştirme, Photoshop Renk Ayarları ve Kompozisyon Video Ders
In this introduction, we're going to look at Topogun's Draw and Brush tools for both creating polygons for retopologizing meshes as well as relaxing and move vertices after they've been created.
In this quick introduction to retopology, we'll use Topogun to quickly explore proper edgeloops for animation by examining a before-and-after look at a simple character model.
The steampunk sword tutorial was and still is a very popular tutorial and I have decided to make another steampunk themed tutorial. In this tutorial, I will show you how to model a steampunk street lamp, a concept made by Rob Sandberg.
This 4th Chapter of Lights in Autodesk 3Ds max is fully concentrated on spot light. We will learn about the various spot light parameter of 3ds max like, Hotspot/Beam and falloff, then how to use overshoot or its limitations, how we can make the spotlight rectangular than circuler and many more. Hope you will enjoy.
Hello and welcome to the 3rd Chapter of the Lights in 3Ds Max. In this chapter we are going to discuss about the attenuation of the lights. There are two kind of attenuation are out there in 3Ds Max , Near and Far , we will learn about the theory behind the attenuation and learn how to use them. Hope you will enjoy.
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