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  13. 3ds Max

3ds Max Tutorials

3ds Max » Basics — over 8 years ago
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In this video tutorial you will learn how to use Mental ray proxy to decrease your rendering time and enhance your work in large setup
3ds Max » Lighting — almost 8 years ago
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Florence Design Academy presents their latest tutorial: Basic Light Settings in 3ds Max
3ds Max » Basics — over 8 years ago
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How to play with camera
3ds Max » Characters — over 5 years ago
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3ds Max tutorial on cloth and garment modifiers to create clothes for your 3D character models.
3ds Max » Animation — over 5 years ago
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Hi friends, welcome to yet another new section in Autodesk Maya. This is the first chapter of Rigging in Maya, We will discuss about different option on creating a skeleton or joint structure in Maya. This first chapter will cover the basic of joint creation and how to manipulate them in Maya scene. Hope you will enjoy.
3ds Max » Animation — over 7 years ago
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This is not a tutorial for teaching how to work with any armature system, artist will try to teach the main poses and how to animate...
3ds Max » Animation — over 5 years ago
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In this chapter we will move forward to create the hand bones of the character, and also learn how to connect them with the spine bones we created in the first chapter.We will also learn about various option from bone tools, like connect bones etc.Hope this part of the tutorial will clear your understanding regarding the joining of the bone chains
3ds Max » Animation — about 8 years ago
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In this video tutorial Roberth Vala looks at how to practice animation timing and the placement of keys.
3ds Max » Materials — over 9 years ago
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A tutorial that explains in a very simple manner how to create a wet material shader with 3ds max and vray. Model and textures are included.
3ds Max » Modeling — over 8 years ago
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In this tutorial, artist Hatice Bayramoglu will give us a overview of the process he used to create his Wooden Toy Car scene. Although the main focus of the tutorial is the modeling of the car. Hatice will also give us a brief look at the lighting and rendering settings he used to complete the scene. Let’s take a look…
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