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  13. 3ds Max

3ds Max Tutorials

3ds Max » Characters — over 11 years ago
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This tutorial covers the creation of a human head step by step. Each step is covered in detail. The head is modeled roughly using polygons. The head will get its final form when Meshsmooth modifier is added to it.
3ds Max » Modeling — almost 8 years ago
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As by other tutorials the first step would be placing the reference images into our scene and set-up the environment for modelling. Using a primitive we will model a rough shape of the mobile phone and using editable functions add more details and polygons. After the rough shape would be done i will start adding details starting with the USB and jack plug on the top of the mobile.
3ds Max » Modeling — over 10 years ago
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In this tutorial, I will show you how to create an outstanding 3D Magic Top-hat Illustration using Photoshop and 3DS Max.
3ds Max » Modeling — over 9 years ago
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Hi again, if you will read this tutorial you will learn how to create a Digital Photo Frame. The entire process will be covered, how to model, texture, create materials and render with VRay. At bottom of tutorial you will find link to download sample of this tutorial in .max, .3ds, .obj formats. Let’s move on.
3ds Max » Animation — over 6 years ago
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Use the 3ds Max Cloth modifier to make flag animations. Learn to use Gravity and Wind to make your animation look right. Use the viewport to run the animation, or export a quality rendering.
3ds Max » Lighting — about 9 years ago
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Aleso discusses how to achieve effective interior lighting and rendering in V-Ray in this neat little tutorial.
3ds Max » Animation — about 6 years ago
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In this 3ds Max tutorial, learn the methods of fire animation. Use the “Atmospheric Apparatus” settings to set-up the fire effects. Includes three different fire effect animations.
3ds Max » Animation — over 6 years ago
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In the 6th chapter of the series we will learn about the controllers of leg. here we will learn how to create the controller of foot, lower hip part and also the controller of knee.
3ds Max » Animation — over 6 years ago
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In the 5th chapter of the series of rigging in 3ds max we will learn how to create the foot bone structure of the character . For creating this structure we will use the reverse foot technique. we will also learn how to create the finger bones of the hand. In case of fingers you need to understand few specifications which will help you your rig to become seamless one. Hope you will enjoy this
3ds Max » Modeling — over 9 years ago
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Today Martin Kostov brings us Day 5 of his popular ‘Soviet Machine’ tutorial series. In today’s lesson, Martin starts work on the machine’s detailed motor and belt sections, as well as continuing to add detail to the model by creating the machine’s wires and cables.
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