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  13. 3ds Max

3ds Max Tutorials

3ds Max » Basics — over 8 years ago
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This tutorial is for 3ds Max as well as any 3D modeling program. You will learn how to set up one, two, or three background images for your Modeling Projects.
3ds Max » Modeling — about 7 years ago
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This tutorial covers how to easily set up a hair mesh on your character and using the standard Zbrush (R4) tools to sculpt it in a stylish, but detailed fashion.
3ds Max » Characters — over 9 years ago
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An overview of how you can create character for computer games.
3ds Max » Lighting — almost 8 years ago
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Satya Reddy shows how to get reflection and refraction without having any anti-aliasing problems, using the Scanline Renderer in 3ds Max.
3ds Max » Modeling — almost 8 years ago
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As by other tutorials the first step would be placing the reference images into our scene and set-up the environment for modelling. Using a primitive we will model a rough shape of the mobile phone and using editable functions add more details and polygons. After the rough shape would be done i will start adding details starting with the USB and jack plug on the top of the mobile.
3ds Max » Lighting — about 9 years ago
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In this tutorial you will learn how to lighting and setting up a realistic render with Vray 2.0 and 3ds max 2011, also how to use ...
3ds Max » Basics — over 9 years ago
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Tom Isaksen brings some more 3ds Max tips and tricks our way in this quick little tutorial....
3ds Max » Animation — about 8 years ago
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In this new tutorial we’ll composite the FVX of the film “The Day the Earth Stood Still”
3ds Max » Basics — over 9 years ago
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There are few questions which always rise in forum like what is 3d graphics, modeling, which softwares. So, in this article you will understand...
3ds Max » Modeling — over 6 years ago
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This is my first tutorial made for tutorial-z.com, and in this tutorial I will explain you how to model a BBS LM rim. During this tutorial, if you will encounter any kind of problem, please let us know on the forum, because will answer to all your question there.
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