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  13. 3ds Max

3ds Max Tutorials

3ds Max » Effects — over 10 years ago
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-Exploding Earth -Using the bomb modifier -Atmospheric Apparatus (SphearGizmo) for the explosion. -Extended Primitives RingWave -Earth Texture -Noise Texture for stars -Part 1 of 2
3ds Max » Effects — about 12 years ago
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Creating an earthquake scene. Split and shake the ground
3ds Max » Advanced Concepts — over 10 years ago
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Next Gen Weapon Creation - Day 3: Unwrapping and Texture Baking
3ds Max » Advanced Concepts — about 7 years ago
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In this lesson, we'll learn everything you need to know about creating good, custom collision for use inside of UDK. We'll cover how to create it, export it, what to name it, and the rules for what makes good and "bad" collision inside of a game engine.
3ds Max » Advanced Concepts — over 11 years ago
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Create a simple and modern Bathroom in 3ds max for the client with lots of concrete and wood
3ds Max » Advanced Concepts — about 7 years ago
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Learn how to properly export your 3d game assets from Autodesk's 3ds Max, and import them into UDK!
3ds Max » Advanced Concepts — over 4 years ago
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In general, objects are the real world entity. Earlier the two functions communicate with each other using the function call(say programming in c) but the programmer need more better approach for communication between the two functions or classes so the concept of object is implemented. For more details visit the link http://goo.gl/M69r6p
3ds Max » Advanced Concepts — over 9 years ago
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Inspired by the amazing vehicle designs in The Dark Knight, Dhilip Kumar turned his hand to creating his own futuristic motorcycle using 3ds Max.
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