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  13. 3ds Max

3ds Max Tutorials

3ds Max » Advanced Concepts — over 2 years ago
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Here is a quick reference of swift language comparison with Objective C code. For more details please visit the link http://goo.gl/Ri1rbj
3ds Max » Modeling — about 3 years ago
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This tutorial will show you in 8 different parts how to model a bicycle.
3ds Max » Modeling — over 4 years ago
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In this lesson, Stephen Wells is going to give a quick overview of how to create new geometry over an existing high resolution mesh while using the Topogun software. This is a good one for those of you looking to retopologize outside of zBrush, so don't miss it! https://www.3dmotive.com/
3ds Max » Modeling — over 4 years ago
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Learn how to create a mobile phone from scratch. This is a long tutorial because the basics are also very well explained. This is the third chapter
3ds Max » Modeling — over 4 years ago
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In this quick introduction to retopology, we'll use Topogun to quickly explore proper edgeloops for animation by examining a before-and-after look at a simple character model.
3ds Max » Modeling — over 4 years ago
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Welcome to the 12th chapter of the Car modeling series. In this chapter we will work on the detailing of the different car body parts in Autodesk Maya, like front fender the door and roof and also move on to the junction of the hood and front windshield. Hope you will enjoy
3ds Max » Basics — over 2 years ago
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To add the object in array in For Loop we have several methods. For more details please visit the link http://findnerd.com/list/view/Save-the-other-Object-in-array-using-for-loop/2804/
3ds Max » Materials — over 4 years ago
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In this tutorial I will show you how to unwrap the car surfaces in order to create a texture them. To unwrap the car we will use the “Unwrap UVWs” modifier from 3DS max and to create the texture, we will use Photoshop, ori you can use any other similar software you want.
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