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  13. 3ds Max

3ds Max Tutorials

3ds Max » Advanced Concepts — over 3 years ago
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If you are adding Server in Eclipse for Tomcat, and you are facing below error “Unknown version of Tomcat was specified.” on Ubuntu then do following: - For more details please visit the link http://goo.gl/YjEYl6
3ds Max » Advanced Concepts — almost 6 years ago
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This tutorial shares a step-to-step guide about how to recover lost files, such as images, videos, music, emails, documents and more files on Mac from different kinds of data storage devices.
3ds Max » Lighting — over 5 years ago
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Learn how to use Daylight system to make a realistic outdoor scene using 3dsmax 2010.
3ds Max » Modeling — about 5 years ago
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Tutorial taking you through the steps of modelling and then sculpting a tree in 3DS Max and Mudbox
3ds Max » Modeling — over 5 years ago
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In this tutorial you will learn how to model a tuned BMW Z4 M with a racing body kit. As every tutorial from our website, it is very detailed, so anyone can follow this tutorial easily
3ds Max » Advanced Concepts — over 3 years ago
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Like classes and controllers, protocols itself can also be extended and can be used to produce new protocols. Here we are creating a base Protocol with superset methods. For more details please visit the link http://findnerd.com/list/view/Protocol-Inheritance/2119/
3ds Max » Advanced Concepts — over 3 years ago
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The code given here is to get substrings from a string. You are going to love this below code which is very simple but very effective. For more details please visit the link http://goo.gl/XTNB09
3ds Max » Modeling — almost 6 years ago
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We unlock the 3dmotive vault with our old-school video on creating a Junk Pile using Physics! The Physics reactor inside of 3ds Max has changed in recent releases, but many of the techniques are still applicable today. We hope you can still use some of these techniques to create a sweet looking junk pile in your software of choice!
3ds Max » Advanced Concepts — over 3 years ago
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These two operators or function can be used to check equity of objects or operands. "==" is used to check if pointer values of objects are same. For more details please visit the link http://goo.gl/w18vDr
3ds Max » Materials — over 5 years ago
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This is the second chapter of the Chess set tutorial. In this chapter we will show you how to texture the chess set
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