Introduction to basic 3D rigging using only pivot points and linking. Learn about IK versus FK rigging for animation and how to set up IK controllers. You will learn use the "Layer Manager" to separate Mesh objects from Rig objects
I am trying to stay away from general tutorials on how to use the program, but more on useful techniques. With that said, this tutorial assumes that you have some basic knowledge of 3ds max. In my opinion this may be one of the most important lessons/workflow that you should learn before venturing out into 3ds max modeling, and its absolutely essential if you plan on doing anything for clients, architectural renders, cars, ANYTHING!
In this tutorial we shall learn how to model Sony Ericsson W950i. Just follow the steps as shown in the tutorial....
Tutorial will teach how to make a face.
A series of tutorials on rendering the Disturbed logo.
Dishes is a mix of photography and computer generated imagery created in 3ds max and Photoshop
In this tutorial, we will make an environment with clouds, horizon, water, trees etc. Follow the below link for more details.
Introduction to basic rigging with 3DS Max bones. Learn how to rig this simple lamp model using bones and how to add simple animation controllers. Learn how to introduce IK (Inverse Kinematics) to the rig for easier animation and control...
Bevel profile modifier is one of the most unique modifier in Autodesk 3Ds Max. This has the extended features from the bevel modifier. This tutorial will show you the very uniqueness of this modifier. Hope you will enjoy this.
In this tutorial for beginners we are going to learn how to create a wooden bed using reference images. It is easy to follow as we have used animated images where ever necessary so that even a beginner would be able to follow easily and create a bed easily in 3ds Max. Follow the link for more details....
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