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  13. 3ds Max

3ds Max Tutorials

3ds Max » Rendering — about 10 years ago
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In this 3ds Max tutorial you will learn how to generate a torn flag animation using cloth simulation, and also how to combine all of the elements, such as the flag, debris, and dust, in order to create to the final scene in After Effects.
3ds Max » Rendering — almost 8 years ago
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In this tutorial we explain what is the HDR rendering and how you can control the brightness of the final render using it, easily getting rich and outstanding pictures. This tutorial answers the following questions: - What is HDR? - What does LDRI mean? - How to post-process HDRIs using Photoshop? - How to render HDRIs from V-Ray? - Which image format is the best to save HDR renders? - How to deal with ovebrights in the window and near it? - How to lighten the dark rendering?
3ds Max » Rendering — over 10 years ago
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Particle systems are ubiquitous in computer graphics. They're used for modeling snow, explosions, sparks, rain, grass, and all sorts of other things that are too hard to model and animate by hand.
3ds Max » Rendering — about 9 years ago
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This tutorial will teach you how to create a pair of 3D headphones in 15 minutes!
3ds Max » Rendering — almost 8 years ago
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Prometheus holographic navigation is a very exciting tutorial,in which you will learn a more advanced MoGraph
3ds Max » Rendering — over 8 years ago
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Hello friends...In this tutorial I will show you how to create Volume Light in 3D Studio MAX and ..
3ds Max » Rendering — over 11 years ago
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A tutorial that explains how to add a depth of field effect, by rendering a separate z depth pass.
3ds Max » Rendering — about 11 years ago
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This tutorial explains the "Linear Workflow" method of rendering in 3ds max and vray, in a simple manner, showing you the exact steps you need to make.
3ds Max » Rendering — over 9 years ago
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Hello everyone! We continue to setting up the global illumination in V-Ray. In the previous tutorial on the general setups and the principles of Indirect Illumination, we have learned what the global illumination is and why is it needed. In this tutorial, we will look into the principles, parameters and arguments for and against the calculation algorithms of secondary GI bounces Brute Force and Irradiance Map.
3ds Max » Rendering — about 11 years ago
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In this tutorial we will investigate the render and lighting adjustment for neo-classical room design using maxwell renderer and 3ds max
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