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  13. 3ds Max

3ds Max Tutorials

3ds Max » Rendering — over 11 years ago
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This video is about creating a camera projection (camera map per pixel) for an animation with pointing photo realism and maintaining rendering speed with Mental Ray in 3dsmax..Video has no sound but I believe everything is clear without the sound. 30 minutes 106 mb quicktime.
3ds Max » Rendering — almost 9 years ago
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The final objective is to create a bucket full of potatoes on dry muddy soil. In this instalment, we are going to cover lighting, rendering, and a little bit of postwork.
3ds Max » Rendering — about 6 years ago
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3ds Max tutorial on rendering a realistic a grass field and sky environment in Mental Ray. The Hair and Fur modifier and Daylight System is centerpiece.
3ds Max » Rendering — almost 10 years ago
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Where 3d product visualization is concerned, one of the most important techniques for achieving realistic high quality images, is your ability to create studio renders. In this detailed 4 part tutorial you will learn every step necessary to create your own high quality studio renders with Vray and 3ds Max.
3ds Max » Rendering — over 10 years ago
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A tutorial that explains how to add a depth of field effect, by rendering a separate z depth pass.
3ds Max » Rendering — over 9 years ago
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In this 3ds Max tutorial you will learn how to generate a torn flag animation using cloth simulation, and also how to combine all of the elements, such as the flag, debris, and dust, in order to create to the final scene in After Effects.
3ds Max » Rendering — over 8 years ago
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Hello everyone! We continue to setting up the global illumination in V-Ray. In the previous tutorial on the general setups and the principles of Indirect Illumination, we have learned what the global illumination is and why is it needed. In this tutorial, we will look into the principles, parameters and arguments for and against the calculation algorithms of secondary GI bounces Brute Force and Irradiance Map.
3ds Max » Rendering — over 9 years ago
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Particle systems are ubiquitous in computer graphics. They're used for modeling snow, explosions, sparks, rain, grass, and all sorts of other things that are too hard to model and animate by hand.
3ds Max » Rendering — over 10 years ago
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In this tutorial we will investigate the render and lighting adjustment for neo-classical room design using maxwell renderer and 3ds max
3ds Max » Rendering — about 9 years ago
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Easy technique for making a chain mail in 3ds Max using a displacement map and Mental Ray
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