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  13. 3ds Max

3ds Max Tutorials

3ds Max » Animation — about 11 years ago
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Making of Burning Snow music video created by polish designers. Very impressive post-production video.
3ds Max » Animation — about 11 years ago
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This tutorial learn how to create a simple water surface.
3ds Max » Animation — about 5 years ago
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Hello and welcome to the third chapter of the rigging in Autodesk Maya. In this chapter we will cover the arm joints and also learn how to mirror a joint chain in a seamless manner. You will also see how the proper naming of joints help while rigging from the beginning. Happy learning.
3ds Max » Animation — about 5 years ago
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In this 8th chapter we will learn how to create FK controllers in the left arm of the character. Here we cover only about the FK controls whereas in the later chapters we will discuss about how to create IK arm controls. Hope you guys will like it.
3ds Max » Animation — over 11 years ago
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This tutorial will explore one of the many functions of Reactor in 3DS Max, which is a powerful tool that lets us simulate various real-life physics so that we can, for example, simulate physical behaviours such as wind, wheels and motors.
3ds Max » Animation — over 10 years ago
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Creating cloth animation for table cover using Garment Maker and Cloth modifier in 3dsmax. Also how to model realistic table cloth cover
3ds Max » Animation — about 9 years ago
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In this tutorial, I will show you how to create an advanced 3D Sci-fi Tunnel Animation inside of 3DS Max and Adobe After Effects.
3ds Max » Animation — over 7 years ago
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Hi all, This is the very first chapter of the rigging tutorial in 3d max. In this tutorial we will learn how to create a ready to animate character rig in 3d max. To rig the character we are going to use the bone system in max. In the first chapter we will learn how easily we can create the spine bone with few clicks in max. Hope you will enjoy the technique.
3ds Max » Basics — about 5 years ago
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In this introduction, we're going to look at Topogun's Draw and Brush tools for both creating polygons for retopologizing meshes as well as relaxing and move vertices after they've been created.
3ds Max » Basics — almost 10 years ago
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In this tutorial, you'll learn the basics of working with Local coordinates. World coordinates are the XYZ axes of the world, also known as the Home Grid or the Construction Grid. Local coordinates are the XYZ axes of each object. The local coordinate system is necessary for convincing animation. This is especially true for rotating objects such as character joints. Without it, the character's arms and legs would twist and break in impossible ways. Local coordinates are directly related to
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