Apr 07, 2011 — 0 comments
Hey all, well i finally finished this tutorial. It took me some time to do this one since it was my first video tutorial. I want to apologize in advance, by saying that my English is NOT the best because i am not American. I hope you enjoy the tutorial and i really hope to get some feedback about what better things i can do for the next tutorial. If you followed along, I would like to see your outcomes.
This tutorial will show you how to setup the lighting scene in 3D Studio Max for rendering using Brazil render.
We have to experiment a lot to get a good result. Most often, however, my best outputs are from a proper workflow. Lighting workflow is an excellent article on different types of lights and its workflow.
Particle stimulation with texture maps is a step-by-step maya tutorial on how to create a particle stimulation with texture maps using Autodesk Maya and Adobe Photoshop
Make a complex geometric abstract design in simple and straightforward steps using Autodesk's 3D Studio Max.
The effect could be achieved in 3D Studio Max using Mental Ray as render engine and Mental ray glass material.
Create a blurring-in and blurring-out effect.
This 3D Studio Max tutorial for Reactor shall teach you how to animate a realistic looking collision of objects.
Learn how to use VRay's Global Illumination to create realistic looking lighting for a scene.
Learn how to create a realistic looking cigarette smoke that gradually fades out.
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