Apr 07, 2011 — 0 comments
In this short tutorial (it takes only a couple minutes to complete) I am going to show you how to use the electric map plugin from Blur Beta to make a rusty material.
In this tutorial you have a chance to learn how to setup a raytrace scene using 3DStudio Max and Brazil.
this tutorial will explain simple lighting techniques and some texturing tips with Vray materials. Let's get started!
I got the idea for this project from a West elm catalog magazine. The scene stays true to the reference image from the catalog but i added my own touches. That is all for the introduction.
Hey all, well i finally finished this tutorial. It took me some time to do this one since it was my first video tutorial. I want to apologize in advance, by saying that my English is NOT the best because i am not American. I hope you enjoy the tutorial and i really hope to get some feedback about what better things i can do for the next tutorial. If you followed along, I would like to see your outcomes.
This tutorial will show you how to setup the lighting scene in 3D Studio Max for rendering using Brazil render.
We have to experiment a lot to get a good result. Most often, however, my best outputs are from a proper workflow. Lighting workflow is an excellent article on different types of lights and its workflow.
Particle stimulation with texture maps is a step-by-step maya tutorial on how to create a particle stimulation with texture maps using Autodesk Maya and Adobe Photoshop
Make a complex geometric abstract design in simple and straightforward steps using Autodesk's 3D Studio Max.
The effect could be achieved in 3D Studio Max using Mental Ray as render engine and Mental ray glass material.
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