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  13. 3ds Max

3ds Max Tutorials

3ds Max » Animation — over 10 years ago
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As you may already know, particles can be used to do just about anything you could possibly imagine. In this tutorial, we'll be taking a look at just one of the very cool ways particles can be used to make your life much much easier. Of course we won’t be able to take a look at all the things that can be done with particles, but we are going to create something very exciting....a marching 3d army where we have full control over the position and animation of the soldiers!
3ds Max » Animation — over 6 years ago
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welcome to the 9th chapter of Rigging in Autodesk 3Ds Max. In this tutorial we will learn how to create arm controllers with IK chain. Last chapter we created left hand of the character, here we will create the right hand
3ds Max » Animation — almost 7 years ago
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Cool reactor animation in 3ds Max. Steel ball shatters concrete block. Free 3ds Max script makes it easy. Video included.
3ds Max » Basics — about 9 years ago
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In this tutorial, Tiago Mederios looks at using 3D LOD subdivision in Max to make a scene lighter to render by optimizing the number of used polygons.
3ds Max » Basics — almost 10 years ago
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When designing an identity and brand materials for a client, good presentation is crucial! In the first part of this 2-day tutorial, Hussain Almossawi takes us through how to model the different items usually involved in the branding process, whilst in Day 2 he’ll cover Lighting, Applying Materials, Studio Settings, Rendering and Exporting, and finally the Post Production. So let’s get started!
3ds Max » Animation — over 6 years ago
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In the 6th chapter of the series we will learn about the controllers of leg. here we will learn how to create the controller of foot, lower hip part and also the controller of knee.
3ds Max » Lighting — about 9 years ago
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Aleso discusses how to achieve effective interior lighting and rendering in V-Ray in this neat little tutorial.
3ds Max » Animation — over 6 years ago
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In the 5th chapter of the series of rigging in 3ds max we will learn how to create the foot bone structure of the character . For creating this structure we will use the reverse foot technique. we will also learn how to create the finger bones of the hand. In case of fingers you need to understand few specifications which will help you your rig to become seamless one. Hope you will enjoy this
3ds Max » Modeling — almost 8 years ago
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Starting off with a simple basic cylinder, we work our way to near finish of modeling a Head Phone.
3ds Max » Modeling — over 9 years ago
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The ‘Soviet Machine’ is a high poly modeling tutorial for 3Ds Max. Throughout this amazing series, Martin will show you how to create accurate, highly detailed objects with almost no measurements.
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