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  13. 3ds Max

3ds Max Tutorials

3ds Max » Basics — over 10 years ago
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Introduction to basic 3D rigging using only pivot points and linking. Learn about IK versus FK rigging for animation and how to set up IK controllers. You will learn use the "Layer Manager" to separate Mesh objects from Rig objects
3ds Max » Animation — almost 13 years ago
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Reactor is a powerful tool that comes with 3d Studio Max, it makes it possible to simulate realistic dynamics based on physically-defined properties, such as hard body, soft body, cloth, and liquid.
3ds Max » Animation — almost 9 years ago
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In this video tutorial, you will learn how you can creates the shapes of wires using PFlow in 3ds Max. This technique will helps you in achieving different and artistic results
3ds Max » Basics — over 9 years ago
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Tom Isaksen brings some more 3ds Max tips and tricks our way in this quick little tutorial....
3ds Max » Animation — over 10 years ago
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As you may already know, particles can be used to do just about anything you could possibly imagine. In this tutorial, we'll be taking a look at just one of the very cool ways particles can be used to make your life much much easier. Of course we won’t be able to take a look at all the things that can be done with particles, but we are going to create something very exciting....a marching 3d army where we have full control over the position and animation of the soldiers!
3ds Max » Animation — over 6 years ago
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welcome to the 9th chapter of Rigging in Autodesk 3Ds Max. In this tutorial we will learn how to create arm controllers with IK chain. Last chapter we created left hand of the character, here we will create the right hand
3ds Max » Animation — about 6 years ago
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Learn about creating animated explosions and smoke in FumeFX for 3ds Max. All you need to get started with the FumeFX plugin.
3ds Max » Animation — over 6 years ago
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In this Chapter of rigging in 3ds max We will learn how to create the Hip bone of a character and how to connect it with leg bones as well as how to set a IK solver in leg.
3ds Max » Animation — over 6 years ago
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Welcome to 11th chapter of rigging in Autodesk 3Ds Max. In this chapter we will specifically concentrate on how to create an IK-FK switch in 3ds Max. This chapter is divided in to two parts and very essential for character rigging
3ds Max » Animation — over 6 years ago
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Human ear always seems to be one of the most critical for modeling. This series of tutorial will cover the basic anatomy of the human ear and how we can create that in simple way. Hope you will enjoy this
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