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  13. 3ds Max

3ds Max Tutorials — Rendering

3ds Max » Rendering — over 6 years ago
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Hello everyone! In the previous two tutorials about IM and BF engines, LC and PM engines, we met with all four algorithms for calculating the GI in V-Ray. It is time to decide which of them are best for calculation of the global illumination.
3ds Max » Rendering — over 6 years ago
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This tutorial is going to focus on rendering a trinket box and will look at setting up the lights and preparing the scene for rendering. The trinket box featured here was modeled by 3d2dizayn team. This tutorial will introduce some of the mental ray techniques in 3ds Max.
3ds Max » Rendering — over 6 years ago
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Setup the scene, create the different materials of same product and render the same and explained with video tutorial too.
3ds Max » Rendering — over 6 years ago
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Hello everyone! We continue to setting up the global illumination in V-Ray. In the previous tutorial on the general setups and the principles of Indirect Illumination, we have learned what the global illumination is and why is it needed. In this tutorial, we will look into the principles, parameters and arguments for and against the calculation algorithms of secondary GI bounces Brute Force and Irradiance Map.
3ds Max » Rendering — over 6 years ago
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In this tutorial we will export a 2d rendered image from 3D Studio Max to edit in Photoshop. The tutorial covers materials, cameras and lighting as well as render settings and saving in targa file format. It also explains how to make an ambient occlusion layer and select materials easily in Photoshop.
3ds Max » Rendering — almost 7 years ago
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Hello! We are pleased to share with you a new portion of 3d stuff. Continuing the theme of the correct configuration of V-Ray renderer, in this and the following three tutorials, we look into the second important part of V-Ray settings, the Indirect illumination. To understand the setups of indirect illumination in V-Ray and any other render engine it is worth to find out what is indirect illumination, and why it is important to photo-realistic rendering.
3ds Max » Rendering — almost 7 years ago
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Today I will show you how to quickly setup a render scene for a cartoon character in Maya.
3ds Max » Rendering — almost 7 years ago
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The final objective is to create a bucket full of potatoes on dry muddy soil. In this instalment, we are going to cover lighting, rendering, and a little bit of postwork.
3ds Max » Rendering — almost 7 years ago
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This is the third and last part of the ” Creating an Italian Chess Set” tutorial with 3dsmax. Before starting to the render process I want to remind you a little clue about the size of your models. Always keep them near to the size of your Grid. It will help you for getting a realistic render. Because all the 3D Models are working on the real world size. After sharing this info we can go through to the render process:
3ds Max » Rendering — almost 7 years ago
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In this tutorial I will show you how to model, texture and render a realistic glass in 3dsmax.
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