Apr 07, 2011 — 0 comments
In this tutorial we will continue modelling objects for our interior and model a home theatre system using reference pictures. These objects will be used later by creating and building our interior at the end of this section. The system is made from a subwoofer, main unit, DVD player and speakers.
Learn how to make a superb Alfa Romeo 2600 Sprint using 3D Studio Max. Tutorial will be a fast overview of the final result.
Create a Ford Mustang 1970 Mach 1 in 3D with HDRI ligthing and backdrop.
Learn modeling and unwrapping in 3ds Max. Includes tutorials for all applied texture maps: Normal map, Diffuse map, Specular map, and Opacity map. Use Gimp or Photoshop to design the textures.
This tutorial covers how to easily set up a hair mesh on your character and using the standard Zbrush (R4) tools to sculpt it in a stylish, but detailed fashion.
In this lesson, we will learn how to extrude a circle on any surface. We will be using the loop tools found in the graphite modeling section.
n this tutorial we will model a living room wall and get again a bit closer to the final scene which would be an interior render merging all our model did before. This part of furniture is very popular and you can basically find it everywhere and it’s used for placing the TV or any electronics inside the living room. As by other tutorials we will start by placing our reference objects inside our scene.
In 3ds Max, model a tire and wheel hub, and see how cool the rubber and chrome render is.
The video and written tutorial will show you step by step the process of car modeling in 3ds Max.
I decided to go ahead and dive into a complete project creation, from the modeling to the final render in Cycles.
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