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  13. 3ds Max

3ds Max Tutorials — Materials

3ds Max » Materials — about 6 years ago
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The basics of a Specular map is to add more realistic light reflection to your model. In a Specular map there is just black, grey or white colors. The white areas allow full Specular light, the gray not so much, and the black blocks any Specular lighting. For the 50 Cal we will use the brightest highlights where we want chipped paint to look like shiny steel.
3ds Max » Materials — about 6 years ago
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You can learn the simplest way of making gold colour using 3d max, and how to render it. This tutorial is special for beginners. You can complete it in less than 5 minutes.
3ds Max » Materials — about 6 years ago
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This 3DS Max video tutorial explains how to create a glass material through Arch&Design and Raytrace materials.
3ds Max » Materials — about 6 years ago
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The basics of a Diffuse map is to add a color texture that fits over the Normal Map. This Diffuse map is created from the Normal map layers by using Layer style effects. The colors should not be too dark, so as not to block the Normal Map shadows on the model. The light colors, should not be so bright, so as not to block the Normal Map highlights on the model.
3ds Max » Materials — over 6 years ago
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Florence Design Academy, the leading design school in Europe, presents their latest 3ds Max video tutorial: Car Paint Material.
3ds Max » Materials — over 6 years ago
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In this tutorial I will show you how to create realistic looking glass with mental ray and caustics.
3ds Max » Materials — over 6 years ago
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In this video tutorial we are going to unwrap a model using Xrayunwrap plugin for 3ds max, it is a really nice plugin and will...
3ds Max » Materials — over 6 years ago
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Learn how to texture realistic characters using references and Mudbox.
3ds Max » Materials — over 6 years ago
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This Video tutorial of Florence Design Academy, explains how to create Glass material through Arch & Design & Raytrace materials
3ds Max » Materials — over 6 years ago
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This tutorial has a beginner to average level. You will learn to configure several useful materials for 3D vehicles as well as rendering and lightning tips
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