Apr 07, 2011 — 0 comments
Learn how to easily transfer one UV channel to another, in order to create a proper 2nd UV channel for use in UDK or other game engines that require it for lightmaps!
One of the most distinctive characteristics of the velvet/suede finish is its soft textured effect with two contrasts that transce...
Miklós Bencz shares how he goes about texturing a classic video game fantasy weapon in Photoshop and 3ds Max.
Gvido Murnieks tackles the subject of painting multiple materials with Vertex Paint to ensure a smooth transition between materials when they're applied to an object.
In this tutorial we will learn how to create facial hair for our character using 3ds max hair and fur modifier, this modifier give...
Learn how to get reflection and refraction without anti-aliasing problem using Scanline renderer in 3dsmax
Here we will attempt to go step by step at modeling a complete 3d building with multilevel interior and roof access in 3d studio max. This building was designed for a game I'm working on in the unity3d game engine.
Oliman looks at how to create a seamless texture, cut it and make a really nice floor by using FloorGenerator for 3ds Max and V-Ray.
The basics of a Opacity map is to add transparency to parts of your model. In a Opacity map there is just black, grey or white colors. The Black areas allow for full transparency, Grey allows semi transparency and White blocks any transparency. For the 50 Cal gun we need full transparency for the holes in the first gun segment.
In Part 2 of this 3ds Max tutorial, we will Texture Map the German WII HO 229 flying wing model.
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