Making Realistic Water in 3DS Max
This tutorial shows how to create a realistic looking sun in Vray. We will be looking at the Vray framebuffer and the vray skylight.
These tutorials helps you in understanding the lights and materials settings from beginners to advanced level using vray
A tutorial that shows you how to setup an illumination rig for realistic interior architectural renderings.
This new video demonstrates capabilities and general workflow of the Flatiron plug-in. Flatiron is a four steps Render To Texture plug-in which is capable of baking full scenes or selections of objects into a single UV Map.
This tutorial will walk you through the basics of setting up an indoor scene and properly lighting it and rendering it with Mental Ray, great for both beginners and intermediate users. We'll discuss daylight systems, photometric sky portals and free lights.
Applying principles of a three-point lighting in 3D modeling. Using key lights, fill lights and back lights. These principles of a three-point lighting can be applied in any 3d graphics software.
An easy and fast way to create a global illumination lighting in 3D Studio MAX using Light Tracer and Scanline renderer.
In this tutorial, we will be seeing how to use Global Illumination in "Brazil 'Rio' Rendering System v2.0". As well as a small information on the very useful, Brazil2 Advanced Material, which, in my scene is used to create the water in the pool.
Exterior lighting setup for environment, architectural using light tracer
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