-Using PArray particle system to blow up a car.
-Adding a Gravity force, Pbomb force, and a UDynaFlect Deflector for the particles
-Adding a SphereGizmo Atmospheric Apparatus and Fire Effect for the explosion.
-Exploding Earth
-Using the bomb modifier
-Atmospheric Apparatus (SphearGizmo) for the explosion.
-Extended Primitives RingWave
-Earth Texture
-Noise Texture for stars
-Part 1 of 2
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