In this 3ds Max tutorial we're going to create a cute 3d monster and learn the polygon modeling workflow.
Creating a Retro Sci-Fi Female Character - Part 1: Modeling, Mapping & setting up a Skin Shader by Richard Tilbury
Ever wanted to create those classic Pixar or Dreamworks style eyes? Learn how to model the basic geometry using simple poly-modeling including all of the essential parts which are crucial for achieving this effect. But what eye tutorial would be complete without some rigging to give that all important movement and animation...
This unfortunate incident happened with my friend, so I decide to create this image for the challenge themed accident
Re-Topologize a Game Ready Alied Head in Blender
Texturing a Human Face - Day 2: Painting the Texture
Texturing a Human Face - Day 1: The UVW Unwrap
In this tutorial I will go through my usual workflow with simple steps (trying to make it as simple as possible), to build a scene from preparation phase of the project (Pre-Pro) to the final render.
This tutorial covers the creation of a human head step by step. Each step is covered in detail. The head is modeled roughly using polygons. The head will get its final form when Meshsmooth modifier is added to it.
Learn how to rig a mechanical robot like Gundam RX-78-2 using bones and IK (Inverse Kinematics)
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