Re-Topologize a Game Ready Alied Head in Blender
Texturing a Human Face - Day 2: Painting the Texture
Texturing a Human Face - Day 1: The UVW Unwrap
In this tutorial I will go through my usual workflow with simple steps (trying to make it as simple as possible), to build a scene from preparation phase of the project (Pre-Pro) to the final render.
This tutorial covers the creation of a human head step by step. Each step is covered in detail. The head is modeled roughly using polygons. The head will get its final form when Meshsmooth modifier is added to it.
Learn how to rig a mechanical robot like Gundam RX-78-2 using bones and IK (Inverse Kinematics)
In this tutorial we are going to learn how to model an human hand using a reference image. Follow the steps as shown below....
This tutorial learn you how to construct Sideshow Bob trough 4 phases. 1 Concept and Modeling, 2 rigging and skinning, 3 face and texturization, 4 rendering and animation.
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