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  13. 3ds Max

3ds Max Tutorials — Basics

3ds Max » Basics — almost 7 years ago
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From this tutorial you will learn how to model, texture and render an Mp3 Player.
3ds Max » Basics — about 7 years ago
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Ciro Sannino brings us this neat Camera Matching tutorial in 3ds Max. And for those who prefer watching to reading, there’s also a quick video walkthrough of the process!
3ds Max » Basics — about 7 years ago
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This video will cover the basic pipeline for exporting custom static meshes from 3ds Max and importing them into UDK. Basic material creation and assignment will also be covered.
3ds Max » Basics — about 7 years ago
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Quick tip on how to clean up some memory if you have problems running your scene or crash on render.
3ds Max » Basics — about 7 years ago
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Here is a list of some of my favorite tips and tricks when using 3D studio Max. Most of the tips should be valid for newer versions of 3d studio Max.
3ds Max » Basics — about 7 years ago
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As we promise that we would be uploading Video Tutorials about 3D Studio Max, so here is the first Video Tutorial. In this tutorial you will learn Basics of 3D Studio Max, environment, tools etc. Hopefully you will like this style.
3ds Max » Basics — about 7 years ago
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In this video we'll start by using Photoshop to create a spherical map of our sky which we'll then UVW map to a sky model inside of 3ds Max. This skydome can serve as a backdrop for our scene in 3ds Max, or inside of a game engine.
3ds Max » Basics — about 7 years ago
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In this video we will cover how to create a second UV set for your game assets using 3ds Max. With this second UV set, we can take advantage of lightmaps inside of a game engine such as UDK.
3ds Max » Basics — about 7 years ago
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Themis Benetatos show us how to create and texture a football / soccer ball using 3ds Max.
3ds Max » Basics — over 7 years ago
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When designing an identity and brand materials for a client, good presentation is crucial! In the first part of this 2-day tutorial, Hussain Almossawi takes us through how to model the different items usually involved in the branding process, whilst in Day 2 he’ll cover Lighting, Applying Materials, Studio Settings, Rendering and Exporting, and finally the Post Production. So let’s get started!
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