Apr 07, 2011 — 3 comments
Hi all, This is the very first chapter of the rigging tutorial in Autodesk 3d max. In this tutorial we will learn how to create a ready to animate character rig in 3d max. To rig the character we are going to use the bone system in max. In the first chapter we will learn how easily we can create the spine bone with few clicks in max. Hope you will enjoy the technique.
Cool reactor animation in 3ds Max. Steel ball shatters concrete block. Free 3ds Max script makes it easy. Video included.
Learn how to Design 3D text with 3ds Max. Design a text logo in 3D. Render an animation of your text. Export it to Photoshop for further enhancements. Create a great logo for your business or website.
In this tutorial you can see how to animate a car very quickly with Craft Animation plugin. We are using Xmesh and Craft Animation...
A detailed tutorial on how to create an arm bulge deformation in 3ds max.
Hi! In this tutorial, we are going to create an advance and automated expression based dynamic rig setup of a Prince of Persia game-like saw blade in 3ds max. The rig is fully controllable and the movement of the saw is controlled by a float expression controller using some math. I recommend some basic knowledge of Animation Controllers before getting into this tutorial.
This tutorial will guide you through the process of breaking an object into pieces or fragments in 3ds max. This technique is very helpful while you are working with the scenes having collisions and explosions in which your object explodes away and breaks into pieces.
In this video tutorial, you will learn how you can creates the shapes of wires using PFlow in 3ds Max. This technique will helps you in achieving different and artistic results
In this new tutorial we’ll composite the FVX of the film “The Day the Earth Stood Still”
This is not a tutorial for teaching how to work with any armature system, artist will try to teach the main poses and how to animate...
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