1. CSS
  2. Flash
  3. HTML
  4. Illustrator
  5. Java
  6. JavaScript
  7. Maya
  8. Photography
  9. Photoshop
  10. PHP
  11. Ruby
  12. Ruby on Rails
  13. 3ds Max

3ds Max Tutorials

3ds Max » Advanced Concepts — almost 6 years ago
Thumbnail
If you came across to a requirement where you want to make UIImage Background Transparent then use below method to achieve it. For more details please visit the link http://findnerd.com/list/view/Make-UIImage-White-Background-Transparent-in-iOS/3398/
3ds Max » Advanced Concepts — almost 6 years ago
Thumbnail
Some times we face problem with Camera view aspect ratio in ios. Solution to this problem is here.. Set its aspect ratio property to AVLayerVideoGravityResizeAspectFill. For more details please visit the link http://goo.gl/aQO2Z0
3ds Max » Advanced Concepts — about 6 years ago
Thumbnail
Many apps require email validation in iOS. Here the function that can be used to check if email string is valid or not. For more details please visit the link http://findnerd.com/list/view/How-to-check-if-the-email-is-valid-in-iOS-sdk/3014/
3ds Max » Advanced Concepts — almost 6 years ago
Thumbnail
Accessor methods is used to access or set an object’s properties. These accessor methods are by default and automatically synthesized by the compiler. For more details please visit the link http://goo.gl/q5UnFm
3ds Max » Advanced Concepts — almost 6 years ago
Thumbnail
If you want to setup Facebook App Invites of an iOS app then follow these steps. For more details please visit the link http://findnerd.com/list/view/Setup-Facebook-app-invites-of-an-iOS-app/3344/
3ds Max » Advanced Concepts — about 6 years ago
Thumbnail
These two operators or function can be used to check equity of objects or operands. "==" is used to check if pointer values of objects are same. For more details please visit the link http://goo.gl/w18vDr
3ds Max » Advanced Concepts — about 6 years ago
Thumbnail
Like classes and controllers, protocols itself can also be extended and can be used to produce new protocols. Here we are creating a base Protocol with superset methods. For more details please visit the link http://findnerd.com/list/view/Protocol-Inheritance/2119/
3ds Max » Animation — almost 8 years ago
Thumbnail
In the 5th chapter of the series of rigging in 3ds max we will learn how to create the foot bone structure of the character . For creating this structure we will use the reverse foot technique. we will also learn how to create the finger bones of the hand. In case of fingers you need to understand few specifications which will help you your rig to become seamless one. Hope you will enjoy this
3ds Max » Modeling — over 6 years ago
Thumbnail
In this tutorial I will show you how to model simple but cute cartoon bear. Here, I am just using simple primitives and modifiers. But, hey it's work.
3ds Max » Modeling — over 6 years ago
Thumbnail
In this tutorial Crystal Russell will show you how to model a sideboard buffet for an interior scene using 3D geometry.
Help us out! More and more tutorials are submitted to Good-Tutorials each day. We could use your help with finding good tutorials. Mind lending a hand?