Possibly the hottest thing to hit the Flash community since the advent of several excellent 3D engines is the recent debut of 3D physics engines. Here we’ll examine a way of using one of the more popular 3D engines, JiglibFlash, in conjunction with the prominent 3D engine Papervision3D to create a bowling game. Now this won’t be fully developed game, as there’ll be no frames or score tracking - I’ll leave all that hoo hah up to you - but it will be a good solid start and will hopefully p
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